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Zero Company Builds

Ranked by evidence · launch build

The best Zero Company builds we can honestly claim

These are the squads built on interactions EA and the developers described directly, rather than on our own reasoning. Nobody has run a controlled test of a full squad yet — ours or anyone else's — so this ranks how well evidenced each build is, which is a different and more useful claim than calling one meta.

The threshold for this page

A build appears here when the interaction it is built around is stated directly by EA, StarWars.com or a developer interview — not when we think it will be strong. It means the mechanic is real, not that the squad is optimal. The four-Operator squad wrapped around each confirmed interaction is still our construction, and every card below says so. The game came out on 27 August 2026and the mechanics underneath these builds are being re-checked against it — weapon costs and damage landed in the database on launch day. What has not happened yet, here or on any site claiming otherwise, is repeatable testing of a whole squad with the version and difficulty recorded. Until a build has been through that, its card says what it rests on.

3 squads clear it

Medic + Gunslinger Combat Stim

Best for Permadeath-safe · Sustain and healing · Critical hits

Core synergy

Combat Stim multi-shot scaling

Put the Medic's damage buff on the Operator that attacks most often — the clearest confirmed synergy in the game, and the one EA and the developers describe most directly.

Confirmedearly campaign

Looking for the rest? Every build, filterable by what you need it to do.