Ranked, and labelled
Zero Company tier lists
Three ranked lists — Specializations, Operators and weapon types — each argued from published upgrade values and twelve hands-on previews, and each labelled theorycraft on every row until somebody has actually played the retail game. Every placement names the observation that would move it, so on 27 August this becomes a checklist rather than a fresh set of opinions.
Every ranking here is theorycraft until the game is out
The lists
Three rankings, one question each
Each one states what it is ranking for before it ranks anything.
Theorycraft
Class tier list
The eight Specializations ranked for a first campaign, argued from published upgrade values and twelve hands-on previews — and labelled theorycraft until 27 August.
- 8 ranked
Theorycraft
Operator tier list
The seven authored Operators ranked on their fixed Talents — the part of an Operator that a Specialization change cannot alter — and labelled theorycraft until 27 August.
- 7 ranked
Theorycraft
Weapon tier list
The four weapon types ranked by how many confirmed abilities key off them — because not one damage figure, range band or accuracy value has been published for any of them.
- 4 ranked
Why these exist
A site built on evidence, publishing opinions
The override, and what it did not license.
This site’s founding rules said not to publish “best” before testing, and the reasoning was sound: a ranking written from a trailer is a guess wearing a letter grade. That rule was overridden on 21 August 2026, six days before launch, and the override is recorded with its date and its argument rather than quietly applied.
The argument is about the material. These are not rankings from a trailer. EA published upgrade ladders with numbers on them — +20% critical chance against Exposed targets, 9 Advantage for two shots, 2.5 bonus damage per Advantage rising to 5, +2 flat Defense — and twelve hands-on previews then described what those numbers did across a real campaign. Ranking eight Specializations against a shared Advantage pool that caps at ten, with that material in hand, is analysis. It is not measurement, and nothing here says otherwise.
What survived the override is the part that mattered: no placement may claim to be tested until it has been. Every row on every list carries its own evidence chip, in a word, a glyph and a hue, and none of them currently reads “Tested”. A reader who skims two rows and leaves still cannot come away thinking these bands were measured.
And every placement names, now, the observation that would change it. A ranking that has said in advance what would falsify it is a different object from one that has not — and publishing this dated baseline is the only way the launch-day revision can be shown to be a revision rather than a rewrite.
The bands
What a letter claims
Bands carry no colour. Hue on this site encodes evidence, and a band is an opinion — see the legend below for what the colours actually mean.
- SWins its slot
Worth a quarter of the squad in almost any composition, and changes what the other three slots can afford.
- AStrong pick
Worth its slot in most squads. Asks something of the composition around it, and repays it.
- BConditional
Excellent inside a squad built for it and quiet inside one that is not. The condition is named in each entry.
- CNeeds building around
Earns its slot late, or only once the rest of the squad is arranged to cash what it sets up.
There is no S+ and no F. Adding one would imply a resolution the evidence does not support — before retail there is nothing fine enough to separate two Specializations by half a band, and after it there will be.
The labels
What the chip on each row means
The same vocabulary the rest of the site uses. On 27 August these rows start moving to Tested.
- Confirmed
- Directly stated by EA, StarWars.com, or a developer interview.
- Achievement
- Required by a pre-release trophy or achievement, so the action ships in the retail game — but the requirement is a task, not a mechanics description.
- Preview-reported
- Reported by a previewer with hands-on access to a pre-release build; not officially documented.
- Theorycraft
- A reasoned combination of confirmed mechanics, not yet validated in retail gameplay.
- Tested
- Verified through repeatable gameplay in the retail build, at a stated version.
- Outdated
- Superseded by newer evidence, or by a patch that changed the mechanic.
What is not here
The list that could not be written
Named rather than quietly omitted.
- A Weapon Mod tier list. Not one Weapon Mod has a published name — not by EA, not in any preview, not in the achievement list. Mods are very likely the layer that decides which weapon is actually best, and there is nothing to rank until the retail interface names them.
- An enemy or mission tier list. Four enemy types have described behaviour and none has a published statistic, and no mission type has been named at all.
- A Focus Tree node ranking. No tree layout has been published and no node has been named by anyone, which is also why /database/focus-nodes does not exist.