Skip to content
Zero Company Builds

Ranked, and labelled

Zero Company tier lists

Three ranked lists — Specializations, Operators and weapon types — each argued from published upgrade values and twelve hands-on previews, and each labelled theorycraft on every row until somebody has actually played the retail game. Every placement names the observation that would move it, so on 27 August this becomes a checklist rather than a fresh set of opinions.

Every ranking here is theorycraft until the game is out

Star Wars Zero Company releases on 27 August 2026. Nobody outside Bit Reactor has played the retail build, and the preview build twelve creators played was capped at between 8 and 18 hours of a 30–40 hour campaign. These lists are analysis of published numbers, not measurement of a game.

The lists

Three rankings, one question each

Each one states what it is ranking for before it ranks anything.

Why these exist

A site built on evidence, publishing opinions

The override, and what it did not license.

This site’s founding rules said not to publish “best” before testing, and the reasoning was sound: a ranking written from a trailer is a guess wearing a letter grade. That rule was overridden on 21 August 2026, six days before launch, and the override is recorded with its date and its argument rather than quietly applied.

The argument is about the material. These are not rankings from a trailer. EA published upgrade ladders with numbers on them — +20% critical chance against Exposed targets, 9 Advantage for two shots, 2.5 bonus damage per Advantage rising to 5, +2 flat Defense — and twelve hands-on previews then described what those numbers did across a real campaign. Ranking eight Specializations against a shared Advantage pool that caps at ten, with that material in hand, is analysis. It is not measurement, and nothing here says otherwise.

What survived the override is the part that mattered: no placement may claim to be tested until it has been. Every row on every list carries its own evidence chip, in a word, a glyph and a hue, and none of them currently reads “Tested”. A reader who skims two rows and leaves still cannot come away thinking these bands were measured.

And every placement names, now, the observation that would change it. A ranking that has said in advance what would falsify it is a different object from one that has not — and publishing this dated baseline is the only way the launch-day revision can be shown to be a revision rather than a rewrite.

The bands

What a letter claims

Bands carry no colour. Hue on this site encodes evidence, and a band is an opinion — see the legend below for what the colours actually mean.

  • SWins its slot

    Worth a quarter of the squad in almost any composition, and changes what the other three slots can afford.

  • AStrong pick

    Worth its slot in most squads. Asks something of the composition around it, and repays it.

  • BConditional

    Excellent inside a squad built for it and quiet inside one that is not. The condition is named in each entry.

  • CNeeds building around

    Earns its slot late, or only once the rest of the squad is arranged to cash what it sets up.

There is no S+ and no F. Adding one would imply a resolution the evidence does not support — before retail there is nothing fine enough to separate two Specializations by half a band, and after it there will be.

The labels

What the chip on each row means

The same vocabulary the rest of the site uses. On 27 August these rows start moving to Tested.

Confirmed
Directly stated by EA, StarWars.com, or a developer interview.
Achievement
Required by a pre-release trophy or achievement, so the action ships in the retail game — but the requirement is a task, not a mechanics description.
Preview-reported
Reported by a previewer with hands-on access to a pre-release build; not officially documented.
Theorycraft
A reasoned combination of confirmed mechanics, not yet validated in retail gameplay.
Tested
Verified through repeatable gameplay in the retail build, at a stated version.
Outdated
Superseded by newer evidence, or by a patch that changed the mechanic.

What is not here

The list that could not be written

Named rather than quietly omitted.

  • A Weapon Mod tier list. Not one Weapon Mod has a published name — not by EA, not in any preview, not in the achievement list. Mods are very likely the layer that decides which weapon is actually best, and there is nothing to rank until the retail interface names them.
  • An enemy or mission tier list. Four enemy types have described behaviour and none has a published statistic, and no mission type has been named at all.
  • A Focus Tree node ranking. No tree layout has been published and no node has been named by anyone, which is also why /database/focus-nodes does not exist.

Related pages