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Zero Company Builds

Builds

Zero Company builds and squad compositions

Pick the outcome you need — surviving permadeath, breaking droids, landing one enormous critical — and the squads that aim at it. Every one says how much of it is confirmed and how much is our reasoning.

Find a squad by what you need it to do

24 builds

Confirmed synergies3

Built on interactions the developers described

The mechanics behind these pairings are officially stated. The four-Operator squads around them are still our construction.

Medic + Gunslinger Combat Stim

Best for Permadeath-safe · Sustain and healing · Critical hits

Core synergy

Combat Stim multi-shot scaling

Put the Medic's damage buff on the Operator that attacks most often — the clearest confirmed synergy in the game, and the one EA and the developers describe most directly.

Confirmedearly campaign

Theorycraft21

Reasoned from confirmed mechanics, not yet tested

The mechanics these follow from are in the shipped game. The squads themselves have not been played end to end by Zero Company Builds, so they stay theorycraft until we have tested them — a label about our testing, not about the game's availability.

Hawks Pico-5 Support

Best for Aggressive burst · Multi-target damage · AP economy

Core synergy

Combat Stim multi-shot scaling

Build the mandatory Operator into an action-economy engine that hands an extra Action Point to whoever needs it most — and banks Bond progress every time it fires.

Theorycraftearly campaign

Anti-Droid Ion Squad

Best for Permadeath-safe · Sustain and healing · Anti-droid

Core synergy

Combat Stim multi-shot scaling

Developers specifically recommend Ion weapons against Separatist droids — build the squad around that counter.

TheorycraftAny campaign phase

Heavy + Medic Frontline

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

Combat Stim multi-shot scaling

Funnel damage into the Operator built to take it, then heal that Operator — the lowest-risk answer to permadeath.

TheorycraftAny campaign phase

Tel-Rea Vokoss build

Best for Survivability · Multi-target damage · Control

Core synergy

Displacement into Overwatch

The one Operator with nothing to choose: both her Specializations are fixed. Her build is what you put around her, and how you spend Harmony.

TheorycraftAny campaign phase

Cly Kullervo build

Best for Aggressive burst · Control · High-ground play

Core synergy

Critical-hit setup

The only Operator whose class is both fixed and expandable: locked to Mandalorian Warrior, and able to add any of the eight as a secondary once dual Specializations unlock.

Theorycraftmid campaign

Expert difficulty squad

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

A dedicated Advantage generator

A squad assembled for the hardest of the four difficulty settings, built around the two things a harder fight actually takes away: Action Points and margin for a missed shot.

TheorycraftAny campaign phase

Beskar Mode squad

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

A dedicated Advantage generator

A squad for the ironman setting, where you cannot reload past a bad battle — built to lose slowly rather than to win fast.

TheorycraftAny campaign phase

Starting squad hypothesis

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

Combat Stim multi-shot scaling

An untested first-campaign squad, built only from confirmed mechanics — the reasoning is ours, and it has not yet been played in the retail build.

Theorycraftearly campaign

Full Clone Trooper Squad

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

Combat Stim multi-shot scaling

A themed all-clone company, confirmed as possible once clone recruitment unlocks — with one story-mission caveat.

Theorycraftmid campaign

Full Astromech Squad

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

Two astromechs are an Action Point battery

An all-droid company, officially confirmed as possible — with the same story-mission caveat and one open question about Ion.

Theorycraftmid campaign

Taunt and Absorb Wall

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

Concentrated damage, single-target healing

Compel the enemy to shoot the one Operator who cannot be hurt, then kill freely on your turn.

TheorycraftAny campaign phase

Scout Advantage Battery

Best for Survivability · Critical hits · Aggressive burst

Core synergy

Displacement into Overwatch

One Scout exists to fill the Advantage pool, and one Operator exists to empty it. The rest of the squad stays off the pool entirely.

Theorycraftlate campaign

Gunslinger Burn

Best for Critical hits · Aggressive burst · Multi-target damage

Core synergy

Combat Stim multi-shot scaling

A Gunslinger built around a Weapon Mod that ignites the target on every attack, so the class that shoots most often applies a stacking status fastest.

Theorycraftmid campaign

Hawks Stationary Sharpshooter

Best for Survivability · Critical hits · Aggressive burst

Core synergy

A dedicated Advantage generator

One Operator picks a position on the first turn and never leaves it, trading all mobility for a damage and accuracy bonus while the other three bring the fight to them.

Theorycraftmid campaign

Astromech Support

Best for Survivability · Multi-target damage · AP economy

Core synergy

A dedicated Advantage generator

One droid, three fighters. The astromech carries no weapon and spends every turn handing its Action Points to the Operator that converts them into the most damage.

Theorycraftmid campaign

Dual Specialization squad

Best for Permadeath-safe · Critical hits · Aggressive burst

Core synergy

Combat Stim multi-shot scaling

Four authored Operators paired with the second Specialization that compounds their fixed Talent rather than repeating it — the arrangement a launch-week creator arrived at, argued here against the mechanics.

Theorycraftmid campaign

Hawks critical hit build

Best for Survivability · Critical hits · Aggressive burst

Core synergy

Critical-hit setup

Sharpshooter first, Gunslinger second, and every rank bought points at one number: the chance a shot criticals. The dual specialization is what makes it work.

Theorycraftmid campaign

Mandalorian unlimited turn squad

Best for Aggressive burst · Control · AP economy

Core synergy

Displacement into Overwatch

Two astromechs feeding Action Points to the one Operator whose signature move costs none, so her turn ends when the enemies do rather than when the points do.

Theorycraftmid campaign

The published-loadout squad

Best for Permadeath-safe · Survivability · Sustain and healing

Core synergy

Combat Stim multi-shot scaling

Three Operators as a launch-week guide actually played them, mods and Utilities included — the first build here to carry a loadout, because it is the first whose loadout somebody observed rather than reasoned.

Communitymid campaign

Build your own

None of these fit your campaign?

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