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Zero Company Builds

Zero Company Builds · Independent companion · Out now

Plan your Zero Company squad before you lose an Operator to it.

Build four-Operator squads with confirmed mechanics, visible synergies, and clearly labelled theorycraft.

  • Source-linked data
  • Confirmed vs theorycraft
  • Updated as evidence changes

Data verified 16 September 2026

See it work first

This is what the builder says about a real squad

Four bays, and every finding traced back to a mechanic the developers described. Open it and change anything — the readout updates as you go, with no account and no sign-up.

Medic + Gunslinger Combat Stim · 4 squad slots

  1. 1MedicHawks
  2. 2GunslingerCustom
  3. 3HeavyKabb Uppercut
  4. 4ScoundrelCustom

Readout · 4 synergies, 2 warnings

  • Combat Stim multi-shot scaling

    Confirmed

    Combat Stim temporarily increases a teammate's damage. The Gunslinger makes the most separate attacks in a turn, so it extracts the most from a damage buff.

  • Displacement into Overwatch

    Confirmed

    Overwatch triggers when an enemy moves. Force Push, Uppercut and Combat Jump all move enemies out of cover, and a Concussion Grenade does the same from any Operator's Utility slot — so a push can deliver a target into a prepared reaction cone rather than waiting for the enemy to walk into it. What is still unpublished is how far a grenade pushes, which is what decides whether it reaches the cone reliably. And since Patch 1.1 one outlet reports the cone itself sometimes failing to fire on a legitimate trigger, which EA's notes do not claim to have fixed — keep a second cone or a shot in reserve.

  • AP support extends the damage chain

    Theorycraft

    Advantage can be spent to grant an ally an extra Action Point for the turn. On a Gunslinger, that extra point converts directly into another attack. Reported as Hawks' unique Talent, though EA do not attribute it.

The builder reports 6 findings for this squad and rates it across nine dimensions, each with its reasoning. There is no overall score — a single number would hide the thing you need to fix.

Builds

Squads built on confirmed synergies

Each one rests on an interaction the developers have described directly. The squad wrapped around it is our construction, and every card says so.

All builds

Medic + Gunslinger Combat Stim

Best for Permadeath-safe · Sustain and healing · Critical hits

Core synergy

Combat Stim multi-shot scaling

Put the Medic's damage buff on the Operator that attacks most often — the clearest confirmed synergy in the game, and the one EA and the developers describe most directly.

Confirmedearly campaign

Community

What other players are building

Player submissions, ordered by how many readers said they worked. Published without review — none of these carry the evidence guarantees the builds above do.

Why trust this site

Advice you can check, not advice you have to take

Confirmed, not guessed
Every claim is labelled by what backs it — an official statement, a hands-on preview, or our own reasoning. Nothing is presented as more certain than it is.
Traceable to a source
Each page ends with the articles and interviews behind it, plus the date the record was last checked against them.
Updated when evidence changes
When a source contradicts something published here, the claim is corrected and the change is logged in public — including the times we were wrong.

Explore

Or start from what you need

Plan a squad, find one worth copying, or look up a single fact. Every station below is a finished section, not a placeholder.

Classes

The eight standard Specializations

Official roles from EA and the developer interview. Full ability kits are not published yet, so every page lists what remains unknown.

All classes

Confirmed

Assault

Mobile flanker that opens with an eleven-metre charge, pushes enemies off ledges, and sweeps groups with a disorienting cone.

  • mobile
  • anti-cover
  • displacement
  • debuff

Confirmed

Gunslinger

Attack-stacking damage dealer whose damage climbs +1 per shot each turn and whose Quick Draw refunds its own Action Point on a kill.

  • multi-target
  • mobile
  • advantage-generator
  • advantage-spender

Confirmed

Heavy

Tank with flat damage reduction whose ordinary shots taunt on hit, and whose Bulwark taunts an area while making it immune to status effects.

  • mitigation
  • taunt
  • anti-cover
  • advantage-spender

Confirmed

Medic

Healer with a free med pack, a Combat Stim that grants damage and temporary health, and a Morale Boost that heals the squad for ten turns.

  • sustain
  • injury-prevention
  • advantage-spender

Confirmed

Scoundrel

Crit enabler that ignores four points of enemy Defense, forces guaranteed criticals with Identify Weakness, and rides ally attacks through Easy Mark.

  • critical-setup
  • debuff
  • single-target
  • advantage-spender

Confirmed

Scout

Advantage battery and accuracy enabler: it banks one Advantage per enemy scanned, deletes range and smoke penalties, and converts the whole pool into one enormous hit.

  • advantage-generator
  • advantage-spender
  • information
  • critical-setup

Confirmed

Sharpshooter

Reliable long-range damage: +10% innate hit chance, a self-buff worth +40% hit and +24% crit, and an Ultimate that never misses.

  • single-target
  • high-ground
  • critical-setup
  • overwatch

Confirmed

Soldier

All-round damage with a stunning melee strike, a long grenade arm, and Rocket Strike — the most destructive area attack in the game.

  • explosives
  • anti-cover
  • advantage-spender
  • multi-target

The game

Star Wars Zero Company, in brief

What the official pages actually say — and, just as usefully, what they do not.

All questions
Released
27 August 2026
Platforms
PC · PlayStation · Xbox
Genre
Turn-based tactics
Players
Single-player
Developer
Bit Reactor, Respawn Entertainment, Lucasfilm Games
Publisher
Electronic Arts
Setting
The Clone Wars. Zero Company operates from the Den, a defunct bulk freighter on the Ring of Kafrene.

Not published by anyone official

  • The price of any edition. EA's pre-order page names the editions and their contents without publishing a figure, and every price in circulation traces to a storefront or to reporting rather than to EA.
  • The unlock time, on any platform or in any timezone. EA publish a calendar date and stop there. Every countdown-to-the-hour and every timezone table in circulation is somebody's inference from how other publishers have behaved, which is a guess about EA rather than a fact about this game.
  • Whether the game preloads, and if so from when. No official page mentions a preload window on any storefront.
Where every fact came from

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