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Zero Company Builds

Independent companion · 15 days to launch

Plan your Zero Company squad before you lose an Operator to it.

Build four-Operator squads with confirmed mechanics, visible synergies, and clearly labelled theorycraft.

  • Source-linked data
  • Confirmed vs theorycraft
  • Updated as evidence changes

Data verified 11 August 2026

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This is what the builder says about a real squad

Four bays, and every finding traced back to a mechanic the developers described. Open it and change anything — the readout updates as you go, with no account and no sign-up.

Medic + Gunslinger Combat Stim · 4 squad slots

  1. 1MedicHawks
  2. 2GunslingerCustom
  3. 3HeavyKabb Uppercut
  4. 4ScoundrelCustom

Readout · 4 synergies

  • Combat Stim multi-shot scaling

    Confirmed

    Combat Stim temporarily increases a teammate's damage. The Gunslinger makes the most separate attacks in a turn, so it extracts the most from a damage buff.

  • Displacement into Overwatch

    Confirmed

    Overwatch triggers when an enemy moves. Force Push and Uppercut both move enemies out of cover, so a push can deliver a target into a prepared reaction cone rather than waiting for the enemy to walk into it.

  • AP support extends the damage chain

    Theorycraft

    Advantage can be spent to grant an ally an extra Action Point for the turn. On a Gunslinger, that extra point converts directly into another attack. Reported as Hawks' unique Talent, though EA do not attribute it.

The builder reports 4 findings for this squad and rates it across nine dimensions, each with its reasoning. There is no overall score — a single number would hide the thing you need to fix.

Builds

Squads built on confirmed synergies

Each one rests on an interaction the developers have described directly. The squad wrapped around it is our construction, and every card says so.

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Updated when evidence changes
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