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Zero Company Builds

Ability

Zero Company Brutal Strike

The Soldier's melee attack: it Dazes its target, and at final rank stuns instead.

Confirmed
Confidence
Confirmed
Verified
14 August 2026
Version
pre-release (no retail build)

What it does

A melee action costing 1 Action Point, usable once per turn. Deals melee damage and applies Dazed, which prevents the target attacking on its turn. Each rank raises the damage; the final rank applies Stunned instead of Dazed. Unlike Bull Rush it adds no movement of its own and does not push.

Belongs to
Soldier
Cost
Action Points
Ultimate
No
Tags
debuff, single-target

Build value

Why it matters when you are planning a squad

Damage and damage prevention bought with one action, which is unusual enough to be underrated. It also benefits from the general melee rule: movement and the attack together cost a single Action Point unless extra distance is needed, so a Soldier already close can strike and still act. Switching off a priority target for a turn is often worth more than the damage — and at final rank, stunning one and shooting it is a full combo on its own.

Other Soldier abilities

Sources

  • Lead Zero Company To Victory on August 27

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options

  • I played Star Wars Zero Company — my honest thoughts

    EckhartsLadder · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 3:18–12:36 — no hunker-down action, so a spare AP goes to Overwatch; astromechs carrying three utilities and extra uses of each; Trick able to negate some injuries along an upgrade path; twelve galaxy zones; super battle droids telegraphing a rocket one turn ahead; many of the 150+ planets being text-only