Ability
Zero Company Bull Rush
The Assault's melee charge: it grants bonus movement, cannot miss, and pushes its target.
- Confidence
- Strongly supported
- Verified
- 23 August 2026
- Version
- pre-release preview build (August 2026)
What it does
A melee charge that grants 2 metres of bonus movement at first rank, rising to 8 across five ranks, then slams into the target and pushes it backwards. A pushed enemy that collides with anything takes 4 impact damage. Being melee, it cannot miss, and it still receives the Assault's Strike the Flanks critical bonus.
- Belongs to
- Assault
- Cost
- Action Points
- Ultimate
- No
- Tags
- displacement, anti-cover, mobile
Build value
Why it matters when you are planning a squad
Stacked with a fully invested Fleet of Foot, the charge carries an Assault 11 extra metres on its first movement — often the length of the arena — which collapses a three-Action-Point crossing into one. The push is the other half: an enemy shoved off a cliff, into a void or down a turbolift shaft dies outright regardless of its health, which is the cheapest kill in the game and entirely free of the hit-chance roll.
Other Assault abilities
Sources
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction