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Zero Company Builds

Ability

Zero Company Combat Stim

Medic ability that temporarily increases a teammate's damage and health.

Confirmed
Confidence
Confirmed
Verified
14 August 2026
Version
pre-release (no retail build)

What it does

Throws a stim to a target ally — or uses it on the Medic — granting the Stimulant buff, which raises max health and damage for two turns. Each rank increases the duration and the values; at the final rank the buff lasts the whole fight and grants +3 damage and +12 health. The health arrives as temporary health added on top of current HP, so an Operator at 1 HP jumps to 13.

Belongs to
Medic
Cost
Action Points
Ultimate
No
Tags
sustain, multi-target

Build value

Why it matters when you are planning a squad

A buff and a heal bought with the same action, which is what makes it the most efficient support ability in the game. Because the damage bonus is flat and applies to each attack, it is worth the most on the Operator making the most separate attacks in a turn — the Gunslinger. Aimed at an Assault instead, the temporary health is what lets a squad be reckless about advancing into the open.

Other Medic abilities

Sources