Skip to content
Zero Company Builds

Ability

Zero Company Pico-5

Hawks spends Advantage to grant an ally an Action Point — and pays both of them 4 Bond Points for it.

Retail-reported
Confidence
Strongly supported
Verified
8 September 2026
Version
Pre-release evidence, plus retail launch-build ability cards (August 2026)

What it does

Grants a targeted ally one additional Action Point for the turn, paid for in Advantage rather than Action Points, so Hawks can use it after moving and attacking. Each use also adds 4 Bond Points to the Bond between Hawks and that ally, capped at 20 Bond Points per character per mission. A previewer spending it pre-launch named the cost as 3 Advantage; the retail guide that names the ability does not repeat a figure.

Belongs to
Hawks
Cost
Advantage
Ultimate
No
Tags
ap-support, advantage-spender

Build value

Why it matters when you are planning a squad

Two tools in one action, and the second one is the one nobody plans around. As an action-economy tool it is the only confirmed way to add AP to a turn, and whether the trade is good depends entirely on who receives it — an AP spent by a Padawan mid-combo is not worth the same as one spent by a recruit with a pistol. As a **Bond tool** it is the fastest source of Bond progress in the game: five uses is the 20-point mission cap, which is two-thirds of what a completed Tactical Mission pays a pair, on top of the mission itself. Bonds pay Focus Points at every rank, so a turn spent handing Hawks' Advantage to the ally you are trying to bond with is progression as well as tempo. Because it belongs to the Operator every story mission requires, every squad has to budget around it — and every squad can aim it.

Sources

  • Lead Zero Company To Victory on August 27

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options

  • Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive

    ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction

  • Star Wars Zero Company: Ultimate Guide

    Into Indie Games · Tier 3 — Retail review · accessed 8 September 2026

    Supports: Bylined Mahmud Munazil Rahman, 27 August 2026. Registered for one mechanic and cited for nothing else. On Hawks' Pico-5, verbatim: it "provides another ally with 1 AP in exchange for Advantage Points"; it grants "+4 Bond Points to the bond between the two characters"; and "one can receive up to 20 Bond Points per each character per mission with this ability". **The Advantage cost is not given on this page** — the 3 this database holds comes from `preview-christopher-odd` and is not corroborated here.