Ultimate ability
Zero Company Open Fire
The Gunslinger's Ultimate: fire twice at any combination of enemies, with Onslaught applied to both shots.
- Confidence
- Confirmed
- Verified
- 14 August 2026
- Version
- pre-release (no retail build)
What it does
Costs 9 Advantage and fires two attacks, either at one target or split between two. Both shots carry whatever Onslaught damage the Gunslinger has stacked that turn. Five ranks raise it to three shots and add a 20% chance-to-hit bonus. It has no per-turn use limit.
- Belongs to
- Gunslinger
- Cost
- Advantage
- Ultimate
- Yes — this is the Specialization's signature ability
- Tags
- multi-target, advantage-spender
Build value
Why it matters when you are planning a squad
The payoff shot for a turn spent stacking Onslaught. After three Quick Draw kills and three ordinary attacks, each Open Fire shot carries roughly +6 damage, which is why the Gunslinger wants to clear chaff before firing rather than after. Uninvested it is the weakest Ultimate of the eight; fully invested it is the most flexible, because no other Ultimate can be used more than once in a turn.
Other Gunslinger abilities
Sources
- Star Wars Zero Company is full of (excellent) surprises
Skill Up · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:09–15:14 — the Gunslinger's core ability refunding its point on a kill; half and full cover; Hawks' two voices sharing one personality; companions able to leave the squad entirely; a closed-doors developer briefing and the studio's Firaxis lineage
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options