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Zero Company Builds

Ability

Zero Company Trick's explosive strike

Trick's charged long-range explosive attack, reported at 10 Advantage for a single use per fight.

Preview-reported
Confidence
Strongly supported
Verified
13 August 2026
Version
pre-release preview build (August 2026)

What it does

A long-range explosive strike that Trick charges up. One preview prices it at 10 Advantage and describes it as one-time-use; another describes the charging without naming a cost. Two further previews describe Trick firing a rocket launcher that destroys cover and hits clustered enemies.

Belongs to
Trick
Cost
Advantage
Ultimate
No
Tags
explosives, anti-cover, advantage-spender, multi-target

Build value

Why it matters when you are planning a squad

The most expensive purchase anyone has recorded, and the price is the whole point: 10 Advantage is the entire maximum pool. It is not an ability you fit into an Advantage budget — it *is* the budget, and a squad built around it can afford nothing else that fight. That makes it the sharpest test of whether a dedicated generator earns its slot, and the clearest case for spending Identify Weakness on a single hit.

Sources

  • 12 hours in, Star Wars Zero Company is a solid strategy RPG, but it's missing XCOM 2 or Baldur's Gate 3's spark

    GamesRadar+ · Tier 3 — Hands-on preview · accessed 13 August 2026

    Supports: Abilities section — Trick charging a long-range explosive strike; the astromech entering battle armed not with a blaster but with grenades, ally buffs and enemy disruption; the Jedi Padawan's kit as battlefield control, Force pushing enemies and deflecting blaster fire back at them; the Backup system selecting one character per turn. By Ali Jones

  • Star Wars Zero Company Hands-On Preview — Tactics on Tattooine

    Press Start Australia · Tier 3 — Hands-on preview · accessed 13 August 2026

    Supports: Unit abilities section — Trick's one-time-use rocket launcher costing 10 Advantage, against Hawks spending much less to regenerate an ally's Action Point; many abilities limited in uses per fight; Advantage generated as enemy units are dispatched. By Harry Kalogirou