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Zero Company Builds

Ability

Zero Company Uppercut

Kabb Uppercut's signature ability, which knocks an enemy out of cover.

Confirmed
Confidence
Confirmed
Verified
20 August 2026

What it does

Once per turn, for 1 Action Point plus more depending on the distance travelled, Kabb rushes an enemy, strikes them for melee damage and knocks them backwards. A kill refunds every Action Point the ability consumed, the travel included.

Belongs to
Kabb Uppercut
Cost
Action Points
Ultimate
No
Tags
displacement, anti-cover, mobile

Build value

Why it matters when you are planning a squad

The second confirmed displacement tool, and the only one that can be free. Same use as Force Push — expose a target for a ranged finisher, or push it into a reaction cone — but the refund makes it a movement ability as much as an attack: cross the map, kill something ordinary on arrival, and get the whole cost back. Against rank-and-file enemies that turns positioning into something Kabb does for nothing, which is why he suits classes that are normally starved of Action Points by repositioning.

Sources

  • Lead Zero Company To Victory on August 27

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options

  • All Companion Abilities & Skills | Star Wars Zero Company

    Dantics · Tier 3 — Hands-on preview · accessed 20 August 2026

    Supports: 1:05–3:40 Kabb — starts Scoundrel; Uppercut costs 1 AP plus travel, once per turn, and refunds every point spent on a kill. 5:05–7:00 Trick — starts Soldier; For My Brothers rank by rank: half health, full health, no Injury, then an immediate stand-up refunding 1 AP. 7:02–8:34 Jae — starts Assault, changeable; Final Shot fires once per turn at 4 health or less, rising to 10, cannot miss, and is inactive while she is dead. 8:34–13:50 Tel-Rea — Specialization cannot be changed; Padawan Training's 30% base deflection; Harmony at 4% per stack to six; Noble Stance at +10% per AP; Lightsaber Strike at +4 damage per stack, consuming three; Shockwave at 6 Advantage; Force Meditations in place of Utilities, one slot rising to three; Force Pull, Lightsaber Throw and Elegant Weapon in place of a second Specialization. 13:50–17:55 Cly — Specialization cannot be changed, but dual Specialization adds any of the eight; +3 base Defense from Mandalorian armour; Combat Jump at 2 Advantage and no AP, triggering neither Overwatch nor retaliation; Ruthless at +2 critical damage rising to +6; Electro Web Dart at 2 Advantage; Electro Web Surge detonating on every darted target and ignoring Defense. 17:55–20:05 Luco — starts Sharpshooter; Combat Gas at 2 Advantage, no AP, once per battle, granting Sharpened Senses stacks worth +5% hit and +1 ranged damage each, two rising to six, one consumed per ranged attack. 20:05–21:15 Astromechs — three Utility slots, no blaster, an Action Point handed to another Operator, and an extra passive, ability and Ultimate at dual Specialization