In combat
Can you revive a downed Operator?
Yes — allies can Rally a downed Operator, and Trick can revive himself.
- Confidence
- Confirmed
- Verified
- 15 August 2026
- Version
- pre-release (no retail build)
The short answer
Yes — allies can Rally a downed Operator, and Trick can revive himself.
In full
What that means when you are planning
Rallying costs the rallying Operator an action and puts them next to whatever downed their squadmate, which is the reason it is not a free undo.
Trick's fixed Talent, For My Brothers, is the exception: he withstands being Downed and revives himself on the next turn with no ally spending anything. It is the only self-rescue recorded, and it is the argument for putting him in the position that is most likely to get someone downed.
A Medic also heals and revives, and carries a permanent med pack that occupies no Utility slot.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Whether being rallied still inflicts the Injury, or prevents it.
- Whether For My Brothers' self-revive inflicts an Injury — which decides whether it delays permadeath or only the loss of a turn.
Next
Related questions
- How many Injuries kill an Operator?
- Three, on standard difficulty.
- Can you turn off permadeath in Zero Company?
- Yes. Permadeath is on by default and can be disabled in the settings.
Where this is covered properly
Sources
- Answering the Internet's Biggest Questions about Star Wars Zero Company
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters
- I played Star Wars Zero Company — my honest thoughts
EckhartsLadder · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 3:18–12:36 — no hunker-down action, so a spare AP goes to Overwatch; astromechs carrying three utilities and extra uses of each; Trick able to negate some injuries along an upgrade path; twelve galaxy zones; super battle droids telegraphing a rocket one turn ahead; many of the 150+ planets being text-only