Customisation
How many Weapon Mods can you equip on one weapon?
At least four — a pre-release trophy requires it. Whether four is the maximum has not been published.
- Confidence
- Strongly supported
- Verified
- 19 August 2026
- Version
- pre-release (no retail build)
The short answer
At least four — a pre-release trophy requires it. Whether four is the maximum has not been published.
In full
What that means when you are planning
Every weapon has a set number of Modification Slots, and EA say that number can be increased over the course of the campaign. So the answer is not fixed: it starts lower and grows.
The four comes from an achievement that asks the player to equip four Weapon Mods to a weapon. That proves four fit at once. It is worth being precise about what it does not prove — nothing states four is the ceiling, and a trophy asking for four would make just as much sense in a game whose ceiling is six.
For planning, the useful reading is that four is a floor you can count on reaching. Whether a fifth slot is worth chasing is a question nobody can answer until the retail game shows the upgrade path.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- How many Modification Slots each weapon type starts with.
- What raises the slot count, and how far it goes.
- Whether the maximum is four or higher.
Next
Related questions
- What do Weapon Mods do in Zero Company?
- They slot into a weapon, change its stats, and can add effects of their own — one applies stacking Burning on every hit.
- How many weapon types does Zero Company have?
- Four: Longarm, Repeater, Rifle and Pistol. There is no fifth.
Where this is covered properly
Sources
- Complete Star Wars Zero Company Trophy List — How to Get All Achievements & Trophies
Insider Gaming · Tier 2 — Achievement list · accessed 19 August 2026
Supports: Full trophy table — Very High Bond as a named relationship threshold, and the named pairings reaching it, including two astromechs and two Custom Operators; completing a mission with four astromechs; equipping four Weapon Mods to one weapon (“Fully Geared”); applying a Focus Point; using Force Push or Pull to knock one enemy into another; knocking an enemy out of the combat space; defeating enemies from higher elevation; landing a shot at 10% or lower Chance-to-Hit and missing at 90% or greater; the difficulty tiers Story, Normal, Hard and Expert, and Expert with Beskar Mode. Published 2026-08-17
- Star Wars Zero Company Xbox achievements
TrueAchievements · Tier 2 — Achievement list · accessed 19 August 2026
Supports: Achievement list — independent corroboration of the same requirements, including the four-Weapon-Mod achievement and the difficulty tiers.
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options