Customisation
How many Weapon Mods can you equip on one weapon?
At least four — a pre-release trophy requires it. Whether four is the maximum has not been published.
- Confidence
- Strongly supported
- Verified
- 19 August 2026
The short answer
At least four — a pre-release trophy requires it. Whether four is the maximum has not been published.
In full
What that means when you are planning
Every weapon has a set number of Modification Slots, and EA say that number can be increased over the course of the campaign. So the answer is not fixed: it starts lower and grows.
The four comes from an achievement that asks the player to equip four Weapon Mods to a weapon. That proves four fit at once. It is worth being precise about what it does not prove — nothing states four is the ceiling, and a trophy asking for four would make just as much sense in a game whose ceiling is six.
For planning, the useful reading is that four is a floor you can count on reaching. Whether a fifth slot is worth chasing is a question nobody can answer until the retail game shows the upgrade path.
Open questions
Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.
- How many Modification Slots each weapon type starts with.
- What raises the slot count, and how far it goes.
- Whether the maximum is four or higher.
Next
Related questions
- What do Weapon Mods do in Zero Company?
- They slot into a weapon, change its stats, and can add effects of their own — one applies stacking Burning on every hit.
- How many weapon types does Zero Company have?
- Four: Longarm, Repeater, Rifle and Pistol. There is no fifth.
Where this is covered properly
Sources
- Complete Star Wars Zero Company Trophy List — How to Get All Achievements & Trophies
Insider Gaming · Tier 2 — Achievement list · accessed 19 August 2026
Supports: Full trophy table — Very High Bond as a named relationship threshold, and the named pairings reaching it, including two astromechs and two Custom Operators; completing a mission with four astromechs; equipping four Weapon Mods to one weapon (“Fully Geared”); applying a Focus Point; using Force Push or Pull to knock one enemy into another; knocking an enemy out of the combat space; defeating enemies from higher elevation; landing a shot at 10% or lower Chance-to-Hit and missing at 90% or greater; the difficulty tiers Story, Normal, Hard and Expert, and Expert with Beskar Mode. Published 2026-08-17
- Star Wars Zero Company Xbox achievements
TrueAchievements · Tier 2 — Achievement list · accessed 19 August 2026
Supports: Achievement list — independent corroboration of the same requirements, including the four-Weapon-Mod achievement and the difficulty tiers.
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options