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Zero Company Builds

Starting out

What difficulty settings does Zero Company have?

Four are named by the pre-release achievement list — Story, Normal, Hard and Expert — plus a separate ironman option called Beskar Mode.

Achievement
Confidence
Strongly supported
Verified
19 August 2026
Version
pre-release (no retail build)

The short answer

Four are named by the pre-release achievement list — Story, Normal, Hard and Expert — plus a separate ironman option called Beskar Mode.

In full

What that means when you are planning

The names come from achievement titles: there are achievements for completing the campaign on Story or higher, Normal or higher, Hard or higher, and on Expert. Achievement text is written against the shipped interface, so these are very likely the game's own names — but nobody has photographed the settings menu, and one previewer describes three settings where another counts four.

Beskar Mode is not one of the four. It is an ironman-style option in which earlier saves cannot be reloaded, and the hardest achievement in the list asks for Expert difficulty and Beskar Mode together — which is how we know they are separate switches.

Permadeath is a third, independent thing: it is on by default and can be turned off. An Operator reduced to zero health takes an Injury, and three Injuries mean permanent death on standard difficulty.

What none of this tells you is what a tier actually changes. No source states whether higher difficulties add enemy health, accuracy, numbers, or lower the Injury threshold.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • What each difficulty tier modifies.
  • Whether the four names above are exactly what the settings menu shows.
  • Whether difficulty can be changed mid-campaign.
  • Whether Beskar Mode is available on every difficulty.

Next

Related questions

Can you turn off permadeath in Zero Company?
Yes. Permadeath is on by default and can be disabled in the settings.

Where this is covered properly

Sources

  • Complete Star Wars Zero Company Trophy List — How to Get All Achievements & Trophies

    Insider Gaming · Tier 2 — Achievement list · accessed 19 August 2026

    Supports: Full trophy table — Very High Bond as a named relationship threshold, and the named pairings reaching it, including two astromechs and two Custom Operators; completing a mission with four astromechs; equipping four Weapon Mods to one weapon (“Fully Geared”); applying a Focus Point; using Force Push or Pull to knock one enemy into another; knocking an enemy out of the combat space; defeating enemies from higher elevation; landing a shot at 10% or lower Chance-to-Hit and missing at 90% or greater; the difficulty tiers Story, Normal, Hard and Expert, and Expert with Beskar Mode. Published 2026-08-17

  • Star Wars Zero Company Trophies

    PSNProfiles · Tier 2 — Achievement list · accessed 19 August 2026

    Supports: Trophy list — independent corroboration of the trophy descriptions and of the Very High Bond terminology.

  • Star Wars Zero Company: A New Hope for Turn-Based Tactics

    Xbox Wire · Tier 3 — Hands-on preview · accessed 19 August 2026

    Supports: Combat and squad sections — Advantage accumulating when a squad member successfully deals damage, and capping at 10; respeccing Hawks from Scoundrel into Gunslinger to exploit a Weapon Mod that applied an accumulating Burn status on every attack; unique-specialisation recruits being unable to respec the same way; an astromech with no basic attack, carrying three different Utility items with two uses each; a Concussion Grenade knocking enemies clean out of the combat space. 15-hour preview build.