Squad building
What is a Very High Bond?
Rank 8, the top of the relationship ladder — 350 cumulative Bond XP, 7 Focus Points and a Passive Ability unique to that pairing.
- Confidence
- Strongly supported
- Verified
- 8 September 2026
- Version
- Pre-release evidence, plus retail launch-build observations (August 2026)
The short answer
Rank 8, the top of the relationship ladder — 350 cumulative Bond XP, 7 Focus Points and a Passive Ability unique to that pairing.
In full
What that means when you are planning
Bonds climb eight numbered ranks across five named tiers — Very Low, Low, Neutral, High and Very High — and Very High is rank 8 and the maximum. Previewers reported three of the tiers, the pre-release trophy list added Very High above them, and a guide reading the shipped game supplied both the rank ladder and the confirmation that nothing sits above it.
It takes 350 cumulative Bond XP, which is a long way past the 250 that reaches High. A completed Tactical Mission awards 30 Bond XP to every pair that took part, so the last rank alone is around three shared deployments after an already long climb.
It pays 7 Focus Points to both Operators — more than ranks 1 to 5 combined — and replaces the usual three-way Cross Training choice with a Passive Ability that is reported to be unique to that pairing and obtainable no other way. No such passive has been named anywhere, so what you are working towards is a known destination with an unknown prize.
Ten pairings are evidenced to get there, including Hawks with each of the six other authored Operators, Trick with Luco Bronc, Kabb with Jae, two Custom Operators, and two Astromechs. That last one matters more than it looks: it establishes that droid-to-droid relationships progress at all.
Treat that list as ten things that are possible rather than as the complete set. A trophy list is a selection somebody chose to write, one launch-week guide says any pairing can reach the top tier, and nothing states that other pairs cannot.
Open questions
Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.
- Every maximum-Bond Passive Ability. None has been named, and each pairing's is reported to be its own.
- Whether pairings outside the ten evidenced can reach Very High. A guide says any pairing can; the trophy list is the only evidence of a specific pairing doing it.
- How much Bond XP anything other than a shared Tactical Mission awards.
Next
Related questions
- Do Bonds actually matter in Zero Company?
- Yes — they are the main source of Focus Points, so who you field together shapes your whole progression.
- What is Cross Training?
- The menu where Bond progress is converted into permanent bonuses that both Operators in the pair receive.
Where this is covered properly
Sources
- Complete Star Wars Zero Company Trophy List — How to Get All Achievements & Trophies
Insider Gaming · Tier 2 — Achievement list · accessed 19 August 2026
Supports: Full trophy table — Very High Bond as a named relationship threshold, and the named pairings reaching it, including two astromechs and two Custom Operators; completing a mission with four astromechs; equipping four Weapon Mods to one weapon (“Fully Geared”); applying a Focus Point; using Force Push or Pull to knock one enemy into another; knocking an enemy out of the combat space; defeating enemies from higher elevation; landing a shot at 10% or lower Chance-to-Hit and missing at 90% or greater; the difficulty tiers Story, Normal, Hard and Expert, and Expert with Beskar Mode. Published 2026-08-17
- Star Wars Zero Company Trophies
PSNProfiles · Tier 2 — Achievement list · accessed 19 August 2026
Supports: Trophy list — independent corroboration of the trophy descriptions and of the Very High Bond terminology.
- Star Wars Zero Company Xbox achievements
TrueAchievements · Tier 2 — Achievement list · accessed 19 August 2026
Supports: Achievement list — independent corroboration of the same requirements, including the four-Weapon-Mod achievement and the difficulty tiers.
- Star Wars Zero Company Bonds & Cross Training Guide
Hack the Minotaur · Tier 3 — Retail review · accessed 8 September 2026
Supports: Bylined Hack The Minotaur, "Latest Update: September 1, 2026". **The complete Cross Training table, fourteen rows, verbatim**: Speed Training "+0.50m first movement"; Target Practice "-5% range hit penalty"; Agility Drills "-5% enemy ranged hit chance"; Close Combat Drills "+1 Melee Damage"; Precision Shooting Games "+1 Critical Damage"; Timing Exercises "+3% Critical Chance"; Freeform Training "+2 Focus Points"; Ranged Combat Drills "+1 Ranged Damage"; Cover Combat Practice "+5% Cover Bonus"; Fitness Work "+4 Max Health"; Reflex Fire Training "+1 Overwatch Damage"; A Friendly Game "+40 Bond XP"; Grenade Training "+1 Grenade Damage"; Combined Fire Games "+1 Assist Damage". Introduced as "All known basic Cross Training rewards are listed below" — a claim about the author's knowledge, not a claim of completeness. **The eight-rank Bond ladder**, as a table of Rank / Tier / Total Bond XP to Unlock / Focus Points Earned / Cross Training: 1 Very Low 40 1 "1 Standard Upgrade"; 2 Low 70 1; 3 Low 80 1; 4 Neutral 100 1; 5 Neutral 125 1; 6 Neutral 175 2; 7 High 250 4; 8 Very High 350 7 "1 Unique Upgrade". Prose around it: "You also earn Focus Points by hitting each Bond Rank, with 8 Bond Ranks in total", and "There are 8 confirmed Bond Tiers... Very High is the maximum tier and the threshold the game's trophy list recognizes for reaching maximum Bond with a given pair." On the choice: "You get to select from 3 random Cross Training passives each time your Operators rank up in Bond XP. You cannot predict which options will appear at a given tier, only that they will be drawn from the total pool of available trainings." On stacking: "Cross Training STACKS on each Operator. This means you can have multiple instances of Fitness Work (+4 Max Health) or Speed Training (bonus First Movement) for example". On permanence: "Cross Training bonuses apply permanently to both operators in the pair once chosen, regardless of deployment status." On Bond XP: "Each completed mission awards 30 Bond points to every pair that participated"; Call for Backup is "a Free Action available once per turn to one randomly selected operator, at no AP cost", and "Both the operator who called and the operator who assisted gain Bond progress"; healing a specific squadmate builds Bond between those two; assigning two Operators to the same Operation does too. On the top tier: "The maximum-Bond Cross Training grants a Passive Ability unique to each pairing, which cannot be obtained through the Focus Tree or any other progression system." On permadeath: a dead Operator's Bonds are severed and "The Cross Training bonuses already earned and locked in from that pairing remain on the surviving operator." **Checked for and absent**: any Focus Point cost for any node, any figure for Bond decay, and any name for a single maximum-Bond passive.