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Zero Company Builds

Ultimate ability

Zero Company Easy Mark

The Scoundrel's Ultimate: marks an enemy so the Scoundrel assists every ally who attacks it.

Confirmed
Confidence
Confirmed
Verified
14 August 2026
Version
pre-release (no retail build)

What it does

Costs 7 Advantage to mark a single enemy. Whenever an ally attacks that target the Scoundrel assists, and if the attacker scores a critical hit the assist critically hits too. Each rank raises the assist's critical damage to a maximum of +6, and the final rank removes the once-per-turn restriction. The mark does not expire at the end of the turn.

Belongs to
Scoundrel
Cost
Advantage
Ultimate
Yes — this is the Specialization's signature ability
Tags
critical-setup, single-target, advantage-spender

Build value

Why it matters when you are planning a squad

The only Ultimate that persists across turns, which makes it a set-up placed one turn and cashed the next. It compounds with the Scoundrel's own Never Play Fair assist bonus, and because an assisting Operator never misses, the Scoundrel's contribution to a chain is unconditional. It needs the squad to agree on a priority target — a mark nobody shoots pays nothing.

Other Scoundrel abilities

Sources