Ultimate ability
Zero Company Easy Mark
The Scoundrel's Ultimate: marks an enemy so the Scoundrel assists every ally who attacks it.
- Confidence
- Confirmed
- Verified
- 14 August 2026
- Version
- pre-release (no retail build)
What it does
Costs 7 Advantage to mark a single enemy. Whenever an ally attacks that target the Scoundrel assists, and if the attacker scores a critical hit the assist critically hits too. Each rank raises the assist's critical damage to a maximum of +6, and the final rank removes the once-per-turn restriction. The mark does not expire at the end of the turn.
- Belongs to
- Scoundrel
- Cost
- Advantage
- Ultimate
- Yes — this is the Specialization's signature ability
- Tags
- critical-setup, single-target, advantage-spender
Build value
Why it matters when you are planning a squad
The only Ultimate that persists across turns, which makes it a set-up placed one turn and cashed the next. It compounds with the Scoundrel's own Never Play Fair assist bonus, and because an assisting Operator never misses, the Scoundrel's contribution to a chain is unconditional. It needs the squad to agree on a priority target — a mark nobody shoots pays nothing.
Other Scoundrel abilities
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters