Squad building
How many classes does Zero Company have?
Eight standard Specializations any recruit can take, plus exotic classes locked to droids or specific characters.
- Confidence
- Confirmed
- Verified
- 15 August 2026
The short answer
Eight standard Specializations any recruit can take, plus exotic classes locked to droids or specific characters.
In full
What that means when you are planning
The eight are Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier. Any Operator who can choose a Specialization chooses from those.
The exotic classes are not choices — they are properties of the Operator. Tel-Rea Vokoss is a Jedi Padawan and can be nothing else; Cly Kullervo is a Mandalorian Warrior and cannot change it; astromechs use the Astromech class. A fourth exotic class is confirmed to exist, and no source names it, so this site does not either.
One of the three is less closed than the others. Cly Kullervo can add any of the eight as a secondary once dual Specializations unlock, where Tel-Rea Vokoss and astromechs gain extra abilities instead and never take a standard class.
Cly Kullervo is the trap here. EA describe her as "a Mandalorian gunslinger", and Gunslinger is a Specialization — but in her case it is flavour. Her class is Mandalorian Warrior.
Open questions
Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.
- The name and holder of the fourth exotic class.
- Which Specializations the authored Operators can and cannot change to.
Next
Related questions
- Can an Operator have two Specializations?
- Yes. A second Specialization unlocks after Cycle 18, roughly halfway through the campaign, and the two slots cannot be the same class.
- How many Talents are there in Zero Company?
- Eleven — ten a Custom Operator can choose between, plus Built-In Comlink, which only astromechs can take.
Where this is covered properly
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters
- Star Wars Zero Company — game announcement
StarWars.com · Tier 1 — Official · accessed 6 August 2026
Supports: Operator one-line descriptions — Cly Kullervo as a Mandalorian gunslinger of clan Verminoth, Luco Bronc as a sharpshooter, Trick as a clone soldier, Tel as a Tognath Jedi Padawan; the Den on the Ring of Kafrene; the Caisson piloted by M-3VO