Squad building
How many Talents are there in Zero Company?
Eleven — ten a Custom Operator can choose between, plus Built-In Comlink, which only astromechs can take.
- Confidence
- Confirmed
- Verified
- 15 August 2026
- Version
- pre-release (no retail build)
The short answer
Eleven — ten a Custom Operator can choose between, plus Built-In Comlink, which only astromechs can take.
In full
What that means when you are planning
A Talent sits alongside an Operator's Specialization rather than inside it, and the two are chosen independently. That separation is the whole reason Talents matter for planning: the strongest defensive pattern anyone has described is a Heavy's taunt plus the Grit Talent, which is one class and one Talent from two different systems.
The ten open to Custom Operators are Anticipation, Cold Blooded, Espionage, Fortitude, Grit, A Life of Labor, Sabotage, Taunt, The Bigger They Are and Thievery.
Each has three ranks bought with Focus Points, and the final rank frequently changes what the Talent does rather than only scaling it — Anticipation becomes castable on allies, Cold Blooded goes from once to three times per combat, Fortitude cancels the injury accuracy penalty outright.
Authored characters carry fixed Talents that are not in this pool and cannot be swapped. Hawks' Fearless Leader persists across every Specialization he takes.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- The full Talent pool available to Custom Operators — whether the ten recorded are all of them.
- The middle-rank effect of most Talents.
Next
Related questions
- What are Focus Points and how do you earn them?
- The currency spent in Focus Trees to upgrade an Operator's Talents, Abilities and Passives. They come mainly from Bonds.
- How many classes does Zero Company have?
- Eight standard Specializations any recruit can take, plus exotic classes locked to droids or specific characters.
Where this is covered properly
Sources
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction
- I played 54 hours of Star Wars Zero Company
Dantics · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 5:26–11:55 — an injury is taken only on being reduced to zero health; normal, hard and expert named, plus an Ironman-style toggle; crisis operations; weapon mods slotted freely before missions; a second Specialization after cycle 18; every Bond level granting Focus Points and one of three joint training bonuses; the Sharpshooter's unmissable shot and the Soldier's rocket barrage