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Zero Company Builds

Recruits

Clone Troopers

Clone Troopers can be recruited once their options unlock, enabling a themed clone company.

Confirmed
Confidence
Confirmed
Verified
11 August 2026

Overview

Recruitable Clone Troopers, unlocked during the campaign.

Type
Recruited
Story missions
Optional
Spoiler level
None — nothing here spoils the story

Confirmed

What changes how you build them

  • Clone Troopers can support a full themed team after their recruitment options unlock.
  • Hawks is still required for story missions, so a fully clone squad is limited to skirmish missions.
  • Clone armour is a cosmetic available from the start on almost any Operator — you do not need to recruit clones to field a squad that looks like one.
  • Aliens cannot wear the helmets. A Twi'lek's lekku or a Weequay's head shape rule them out, so those Operators wear the set without its helmet.
  • Wearing a clone helmet applies the voice filter.
  • Phase I and Phase II design sets are in the base game; the Deluxe edition's Grand Army of the Republic pack adds ARC Trooper armour.
  • Standard armour has three colour channels — base, secondary and visor. ARC Trooper armour has four.
  • Patterns for named battalions are provided, including the 501st, the 41st and the 212th Attack Battalion.
  • The slots are helmet, body, gloves and lower body, and pieces can be mixed across sets. Boots are fixed to the model.
  • Clone customisation is reachable in the character databank before you can recruit clones.

Specializations

Recommended Specializations

No build advice yet — deliberately

Clone Troopers’s kit has not been officially published. Publishing a recommended Specialization now would mean guessing, so this section stays empty until a source names their abilities. It will be filled in as soon as that happens.

Open questions

Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.

  • When clone recruitment unlocks.
  • Whether clones have distinct stats or Talents from other Custom Operators.
  • How many can be recruited.
  • Which alien species can wear which helmets — one previewer confirmed the limit for a Weequay and inferred the rest.
  • How many armour pieces there are in total. Everything seen was the start-of-game set.

Sources

  • Answering the Internet's Biggest Questions about Star Wars Zero Company

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"

  • First look at clone customisation in Star Wars Zero Company

    Split Screen: Star Wars · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 1:12–4:56 — aliens cannot wear clone helmets; Phase I, Phase II and the Deluxe ARC Trooper sets; three colour channels on standard armour and four on ARC; 501st, 41st and 212th patterns; helmet, body, gloves and lower body slots with boots fixed

  • Zero Company full character creation

    RuthlessNightsister · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 1:07–14:15 — the creator's full species list including Rodian; per-species options; ten Custom Operator voices against two each for Hawks, clones and astromechs; blaster patterns applied per part; weapon mods visibly changing the model; the explicit statement that all of it is the start-of-game set only

  • I played Star Wars Zero Company — my honest thoughts

    EckhartsLadder · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 3:18–12:36 — no hunker-down action, so a spare AP goes to Overwatch; astromechs carrying three utilities and extra uses of each; Trick able to negate some injuries along an upgrade path; twelve galaxy zones; super battle droids telegraphing a rocket one turn ahead; many of the 150+ planets being text-only