Recruits
Clone Troopers
Clone Troopers can be recruited once their options unlock, enabling a themed clone company.
- Confidence
- Confirmed
- Verified
- 11 August 2026
Overview
Recruitable Clone Troopers, unlocked during the campaign.
- Type
- Recruited
- Story missions
- Optional
- Spoiler level
- None — nothing here spoils the story
Confirmed
What changes how you build them
- Clone Troopers can support a full themed team after their recruitment options unlock.
- Hawks is still required for story missions, so a fully clone squad is limited to skirmish missions.
- Clone armour is a cosmetic available from the start on almost any Operator — you do not need to recruit clones to field a squad that looks like one.
- Aliens cannot wear the helmets. A Twi'lek's lekku or a Weequay's head shape rule them out, so those Operators wear the set without its helmet.
- Wearing a clone helmet applies the voice filter.
- Phase I and Phase II design sets are in the base game; the Deluxe edition's Grand Army of the Republic pack adds ARC Trooper armour.
- Standard armour has three colour channels — base, secondary and visor. ARC Trooper armour has four.
- Patterns for named battalions are provided, including the 501st, the 41st and the 212th Attack Battalion.
- The slots are helmet, body, gloves and lower body, and pieces can be mixed across sets. Boots are fixed to the model.
- Clone customisation is reachable in the character databank before you can recruit clones.
Specializations
Recommended Specializations
No build advice yet — deliberately
Clone Troopers’s kit has not been officially published. Publishing a recommended Specialization now would mean guessing, so this section stays empty until a source names their abilities. It will be filled in as soon as that happens.
Open questions
Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.
- When clone recruitment unlocks.
- Whether clones have distinct stats or Talents from other Custom Operators.
- How many can be recruited.
- Which alien species can wear which helmets — one previewer confirmed the limit for a Weequay and inferred the rest.
- How many armour pieces there are in total. Everything seen was the start-of-game set.
Builds featuring Clone Troopers
- Full Clone Trooper Squad TheorycraftOpen in Squad Builder →
Sources
- Answering the Internet's Biggest Questions about Star Wars Zero Company
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"
- First look at clone customisation in Star Wars Zero Company
Split Screen: Star Wars · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 1:12–4:56 — aliens cannot wear clone helmets; Phase I, Phase II and the Deluxe ARC Trooper sets; three colour channels on standard armour and four on ARC; 501st, 41st and 212th patterns; helmet, body, gloves and lower body slots with boots fixed
- Zero Company full character creation
RuthlessNightsister · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 1:07–14:15 — the creator's full species list including Rodian; per-species options; ten Custom Operator voices against two each for Hawks, clones and astromechs; blaster patterns applied per part; weapon mods visibly changing the model; the explicit statement that all of it is the start-of-game set only
- I played Star Wars Zero Company — my honest thoughts
EckhartsLadder · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 3:18–12:36 — no hunker-down action, so a spare AP goes to Overwatch; astromechs carrying three utilities and extra uses of each; Trick able to negate some injuries along an upgrade path; twelve galaxy zones; super battle droids telegraphing a rocket one turn ahead; many of the 150+ planets being text-only