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Zero Company Builds

Build

Full Clone Trooper Squad Build

A themed all-clone company, confirmed as possible once clone recruitment unlocks — with one story-mission caveat.

Theorycraft
Confidence
Strongly supported
Verified
4 August 2026

Build summary

Players who want a thematically unified company rather than an optimised one.

Campaign phase
mid
Difficulty
Standard, permadeath enabled
Game version
Pre-release evidence — retail verification pending
Strong against
Separatist droids

This build has not been tested

Every mechanic cited below is confirmed and all of them exist in the retail build. The combination of them is our reasoning rather than anything played: this squad has not yet been tested by Zero Company Builds. It will be re-labelled when it has.

Loadout

The four bays

Weapon choices below are role-based. Damage and Action Point costs are in the database from launch-build reporting; accuracy is not, and no squad here has been tested end to end — so treat these as reasoned starting points rather than optimised picks.

  1. Bay 1

    Trick

    Soldierrifle

    Clone trooper CT-3301, the authored clone. The Soldier's grenades and heavy fire fit a veteran trooper.

  2. Bay 2

    Clone Trooper

    Heavyrepeater

    A recruited clone holding the frontline.

  3. Bay 3

    Clone Trooper

    Medicpistol

    Sustain, because a themed squad still has to survive permadeath.

  4. Bay 4

    Clone Trooper

    Gunslingerpistol

    Multi-target output and the Combat Stim target, keeping one confirmed synergy inside the theme.

Reasoning

Why it works

Mechanic by mechanic. Anything stated as confirmed traces to a source listed at the bottom of this page.

  • EA has confirmed that Clone Troopers can support a full themed team once their recruitment options unlock.
  • Clone customization is supported, so the squad can be visually unified as well as mechanically.
  • Species and faction do not provide superior weapon proficiency, so committing to a theme costs nothing in optimization terms — an unusually player-friendly design decision.
  • The composition still carries the confirmed Medic-plus-Gunslinger synergy, so the theme does not require giving up effectiveness.

Interactions

Synergies in this squad

Found by running these four Operators through the same engine the Squad Builder uses, so this page cannot claim a pairing the builder would not report.

Execution

Example opening turn

An AP and Advantage plan. Costs are unpublished, so the order matters more than the exact budget.

  1. Step 1

    Play it as the Combat Stim squad: apply the Medic buff to the Gunslinger, hold the line with the Heavy, and open with the Soldier's explosives against groups.

Strengths

  • Officially confirmed as possible, not a fan hypothesis.
  • No mechanical penalty for the theme, since species does not affect proficiency.
  • Retains a confirmed damage synergy inside the constraint.
  • High shareability — themed squads are what players post.

Weaknesses

  • Hawks is required for story missions, so a fully clone squad is limited to skirmish missions.
  • Requires clone recruitment to unlock, and when that happens is unpublished.
  • Whether recruited clones differ mechanically from other Custom Operators is unknown.
  • Loses access to the confirmed displacement tools, which belong to authored non-clone Operators.

Alternatives

Safer and more aggressive versions

Including what to do when an authored Operator in this squad is permanently lost.

For story missions
Field Hawks in one slot and three clones. The theme is diluted but the squad is legal everywhere.
More aggressive
Swap the Heavy clone for a Scoundrel to add the critical-hit setup, at the cost of the frontline.

What still needs testing

When clone recruitment unlocks, how many clones can be recruited, and whether they differ mechanically from other Custom Operators. All three are visible in the retail build and none has been checked by us yet.

Mechanics this build depends on

Other builds

Sources

  • Answering the Internet's Biggest Questions about Star Wars Zero Company

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"