Reasoned from confirmed mechanics
Assault + Sharpshooter
Forcing enemies out of the cover that was protecting them from your best shot.
- Confidence
- Theorycraft
- Verified
- 23 August 2026
- Version
- pre-release (no retail build)
What it needs
- In the squad
- Assault · Sharpshooter
- The builder checks
- An Assault and a Sharpshooter in the same squad.
Mechanism
Why it works
The Assault attacks enemies in cover and forces them to reposition, which is the class's stated role rather than a side effect.
Cover is a hit-chance penalty on attacks against it. A Sharpshooter's value is concentrated in single large shots, so it suffers more from a missed one than a class making several attacks does.
An enemy driven out of cover loses the penalty it was imposing. The step this site is adding is that the Assault's displacement is worth aiming specifically at whatever the Sharpshooter intends to shoot.
Cost
What it gives up
The Assault fights at close range and the Sharpshooter at long, so the squad is stretched across the map and neither supports the other defensively.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- How much hit chance cover actually removes, which decides whether this is worth an action.
- Whether Precision Shot's guaranteed hit ignores cover anyway — if it does, this pairing does nothing for the Sharpshooter's Ultimate.
- Whether forced repositioning is reliable or a chance.
Read next
Sources
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters