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Zero Company Builds

Reasoned from confirmed mechanics

Assault + Sharpshooter

Forcing enemies out of the cover that was protecting them from your best shot.

Theorycraft
Confidence
Theorycraft
Verified
23 August 2026
Version
Pre-release evidence — retail verification pending

What it needs

In the squad
Assault · Sharpshooter
The builder checks
An Assault and a Sharpshooter in the same squad.

Mechanism

Why it works

The Assault attacks enemies in cover and forces them to reposition, which is the class's stated role rather than a side effect.

Cover is a hit-chance penalty on attacks against it. A Sharpshooter's value is concentrated in single large shots, so it suffers more from a missed one than a class making several attacks does.

An enemy driven out of cover loses the penalty it was imposing. The step this site is adding is that the Assault's displacement is worth aiming specifically at whatever the Sharpshooter intends to shoot.

Cost

What it gives up

The Assault fights at close range and the Sharpshooter at long, so the squad is stretched across the map and neither supports the other defensively.

In practice

Squads built on this

Curated builds whose four Operators trigger this finding in the Squad Builder. Derived from the same engine, so the two lists cannot disagree.

Still unverified

The retail game is out. These are the points we have not yet reproduced or measured reliably enough to state as fact — recorded rather than guessed at.

  • How much hit chance cover actually removes, which decides whether this is worth an action.
  • Whether Precision Shot's guaranteed hit ignores cover anyway — if it does, this pairing does nothing for the Sharpshooter's Ultimate.
  • Whether forced repositioning is reliable or a chance.

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Sources