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Zero Company Builds

Evidenced before launch

Displacement into Overwatch

Pushing an enemy into a prepared reaction cone instead of waiting for it to walk in.

Confirmed
Confidence
Confirmed
Verified
23 August 2026
Version
pre-release (no retail build)

What it needs

In the squad
A displacement ability — Force Push, Uppercut or Combat Jump · An Operator holding an Overwatch cone
The builder checks
An Operator with a confirmed displacement ability, plus a Specialization that can plausibly hold a cone at range.

Mechanism

Why it works

Overwatch is a directional cone that triggers when an enemy moves or acts inside it. Its weakness is that it is passive: a cone pointed at ground the enemy chooses not to cross does nothing at all.

Force Push, Uppercut and Combat Jump all move enemies. Moving an enemy into a waiting cone triggers the reaction on your terms rather than the enemy AI's, which converts Overwatch from a hope into a plan.

EA set this out themselves as a Force Push and Uppercut combination, and previewers demonstrate both — punching a single enemy into a cone, and using an area push to move several at once.

Cost

What it gives up

The Overwatch holder gives up its whole turn to set the cone, and the displacement costs a second Operator's action. Two turns are spent to kill on the enemy's.

In practice

Squads built on this

Curated builds whose four Operators trigger this finding in the Squad Builder. Derived from the same engine, so the two lists cannot disagree.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • The cone's angle and range, and how the trade between reach and hit chance is priced.
  • Whether an enemy displaced into a cone triggers it on entry, or only if it acts inside it afterwards.
  • Whether a pushed enemy that dies to collision damage before entering the cone still triggers anything.

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Sources