Reasoned from confirmed mechanics
Hawks' AP support on a Gunslinger
Buying an Action Point with Advantage and spending it where a point buys the most.
- Confidence
- Theorycraft
- Verified
- 23 August 2026
- Version
- pre-release (no retail build)
What it needs
- In the squad
- Hawks — the Advantage-priced AP grant · Gunslinger
- The builder checks
- Hawks and a Gunslinger in the same squad.
Mechanism
Why it works
Three Advantage grants an ally one extra Action Point for the turn. That is an exchange rate, and its value depends entirely on who receives the point.
On a Gunslinger the point converts into another attack, and if that attack is a Quick Draw that kills, the point is refunded — so the exchange can pay for itself.
Hawks is required on every story mission, which means this is available in more fights than any other pairing here.
Cost
What it gives up
Three Advantage, from a pool of ten that also has to fund an Ultimate. It is the cheapest spend in the squad and it still competes with everything else.
In practice
Squads built on this
Curated builds whose four Operators trigger this finding in the Squad Builder. Derived from the same engine, so the two lists cannot disagree.
- Medic + Gunslinger Combat StimConfirmedPut the Medic's damage buff on the Operator that attacks most often — the clearest confirmed synergy before launch.
- Hawks AP SupportTheorycraftBuild the mandatory Operator into an action-economy engine that hands an extra Action Point to whoever needs it most.
- Anti-Droid Ion SquadTheorycraftDevelopers specifically recommend Ion weapons against Separatist droids — build the squad around that counter.
- Heavy + Medic FrontlineTheorycraftFunnel damage into the Operator built to take it, then heal that Operator — the lowest-risk answer to permadeath.
- Starting squad hypothesisTheorycraftA pre-launch hypothesis for a first squad, built only from confirmed mechanics — to be replaced with a tested guide after release.
- Scout Advantage BatteryTheorycraftOne Scout exists to fill the Advantage pool, and one Operator exists to empty it. The rest of the squad stays off the pool entirely.
- Gunslinger BurnTheorycraftA Gunslinger built around a Weapon Mod that ignites the target on every attack, so the class that shoots most often applies a stacking status fastest.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Whether the AP grant is Hawks' unique Talent or a class ability. EA describe the ability without attributing it to him.
- Whether it can be used more than once per turn.
- Whether the granted point can pay for an ability or only an attack.
Read next
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options