Build
Anti-Droid Ion Squad Build
Developers specifically recommend Ion weapons against Separatist droids — build the squad around that counter.
- Confidence
- Strongly supported
- Verified
- 4 August 2026
- Version
- pre-release (no retail build)
Build summary
Players heading into missions dominated by Separatist droid forces.
- Campaign phase
- any
- Difficulty
- Standard, permadeath enabled
- Game version
- pre-release (no retail build)
- Strong against
- Separatist droids
This build has not been tested
The game has not been released. Every mechanic cited below is confirmed, but the combination of them is our reasoning rather than anything played. It will be re-tested and re-labelled after 27 August 2026.
Loadout
The four bays
Weapon choices are role-based. No weapon statistics have been published, so treat them as starting points rather than optimised picks.
Bay 3
Custom Operator
Gunslingerpistol
Multi-target output to spread Ion damage across several droids in one turn rather than overkilling one.
Bay 4
Custom Operator
Heavyrepeater
Absorbs the return fire that comes with fighting a numerically superior force.
Reasoning
Why it works
Mechanic by mechanic. Anything stated as confirmed traces to a source listed at the bottom of this page.
- Developers specifically suggest Ion weapons against Separatist droids — this is a confirmed counter, not an inference.
- Droid forces are described as fighting in numbers, so multi-target output is worth more here than single-target burst.
- The Soldier's explosives destroy cover and damage groups, which suits formations rather than individuals.
- Attrition fights make Injury prevention more valuable, since three Injuries mean permanent death.
Execution
Example opening turn
An AP and Advantage plan. Costs are unpublished, so the order matters more than the exact budget.
- Step 1
Turn 1 — Soldier: open with explosives on the densest group, destroying cover as well as dealing damage.
- Step 2
Turn 1 — Gunslinger: spread attacks across the damaged droids to finish several rather than one.
- Step 3
Turn 1 — Heavy: advance into the position that draws the most return fire.
- Step 4
Turn 1 — Medic: hold AP for healing rather than committing it early; attrition fights punish over-extension.
Strengths
- Built on a confirmed enemy counter stated by the developers.
- Multi-target output matches how droid forces are described as fighting.
- Sustain in the squad, which attrition engagements demand.
- Thematically coherent — a clone trooper leading an anti-Separatist squad.
Weaknesses
- Which weapons and mods actually deliver Ion damage is unpublished, so the loadout half of this build is incomplete.
- Whether Ion is a weapon type, a mod, or a Utility is unknown.
- Specialising into an anti-droid squad is a liability against Outlaws or the Infinite Coil.
- Whether friendly astromechs are also vulnerable to Ion is unknown — relevant if you field a droid squad.
Alternatives
Safer and more aggressive versions
Including what to do when an authored Operator in this squad is permanently lost.
- Safer
- Swap the Gunslinger for a second frontline Operator when facing droid forces that outnumber you badly.
- More aggressive
- Swap the Heavy for a Scoundrel and use Identify Weakness on the largest droid, converting the squad's focus from spread damage to elimination.
- Mixed enemy missions
- This squad specialises. On missions with mixed factions, prefer the Combat Stim or displacement squads, which are not built around a single counter.
How this will be verified
Re-test in the retail build, recording version, platform and difficulty, then update the status label from theorycraft to tested. Specifically: identify how Ion damage is actually accessed — weapon type, weapon mod or Utility — and measure it against droid armour compared with standard damage.
Mechanics this build depends on
Other builds
Sources
- Interview with Bit Reactor on tactics, classes, Bonds and synergies
Xbox Wire · Tier 2 — Developer interview · accessed 4 August 2026
Supports: Specialization roles, Combat Stim, Identify Weakness, Advantage, Hawks AP support
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 4 August 2026
Supports: Campaign loop, the Den, Galaxy Map, progression systems