Build
Anti-Droid Ion Squad Build
Developers specifically recommend Ion weapons against Separatist droids — build the squad around that counter.
- Confidence
- Strongly supported
- Verified
- 10 September 2026
- Version
- Retail 1.1, 9 September 2026 — official patch notes
Build summary
Players heading into missions dominated by Separatist droid forces.
- Campaign phase
- any
- Difficulty
- Standard, permadeath enabled
- Game version
- Retail 1.1, 9 September 2026 — official patch notes
- Strong against
- Separatist droids
This build has not been tested
Every mechanic cited below is confirmed and all of them exist in the retail build. The combination of them is our reasoning rather than anything played: this squad has not yet been tested by Zero Company Builds. It will be re-labelled when it has.
Loadout
The four bays
Weapon choices below are role-based. Damage and Action Point costs are in the database from launch-build reporting; accuracy is not, and no squad here has been tested end to end — so treat these as reasoned starting points rather than optimised picks.
Bay 3
Custom Operator
Gunslingerpistol
Multi-target output to spread Ion damage across several droids in one turn rather than overkilling one.
Bay 4
Custom Operator
Heavyrepeater
Absorbs the return fire that comes with fighting a numerically superior force.
Reasoning
Why it works
Mechanic by mechanic. Anything stated as confirmed traces to a source listed at the bottom of this page.
- Developers specifically suggest Ion weapons against Separatist droids — this is a confirmed counter, not an inference.
- Droid forces are described as fighting in numbers, so multi-target output is worth more here than single-target burst.
- The Soldier's explosives destroy cover and damage groups, which suits formations rather than individuals.
- Attrition fights make Injury prevention more valuable, since three Injuries mean permanent death.
Interactions
Synergies in this squad
Found by running these four Operators through the same engine the Squad Builder uses, so this page cannot claim a pairing the builder would not report.
- Combat Stim + GunslingerConfirmedA flat damage buff applied to the Operator who attacks most often in a turn.
- Bulwark gathers, Rocket Strike punishesTheorycraftManufacturing the clustered group that an area attack is normally waiting for.
- Hawks' AP support on a GunslingerTheorycraftBuying an Action Point with Advantage and spending it where a point buys the most.
- Heavy + MedicTheorycraftTurning squad-wide chip damage into damage on one predictable Operator.
Execution
Example opening turn
An AP and Advantage plan. Costs are unpublished, so the order matters more than the exact budget.
- Step 1
Turn 1 — Soldier: open with explosives on the densest group, destroying cover as well as dealing damage.
- Step 2
Turn 1 — Gunslinger: spread attacks across the damaged droids to finish several rather than one.
- Step 3
Turn 1 — Heavy: advance into the position that draws the most return fire.
- Step 4
Turn 1 — Medic: hold AP for healing rather than committing it early; attrition fights punish over-extension.
Strengths
- Built on a confirmed enemy counter stated by the developers.
- Multi-target output matches how droid forces are described as fighting.
- Sustain in the squad, which attrition engagements demand.
- Thematically coherent — a clone trooper leading an anti-Separatist squad.
Weaknesses
- Which weapons and mods actually deliver Ion damage is unpublished, so the loadout half of this build is incomplete.
- Whether Ion is a weapon type, a mod, or a Utility is unknown.
- Specialising into an anti-droid squad is a liability against Outlaws or the Infinite Coil.
- Whether friendly astromechs are also vulnerable to Ion is unknown — relevant if you field a droid squad.
- Ion output fell on 9 September. Patch 1.1 stopped Ion Blasters doubling Critical Damage, which they had been doing since launch, so a squad measured in the first fortnight of retail was measuring a bug. No figure on this page came from that measurement — the site has never held one for the item — but a reader's own may have.
Alternatives
Safer and more aggressive versions
Including what to do when an authored Operator in this squad is permanently lost.
- If Tel-Rea Vokoss is in the company
- Field her here rather than anywhere else, and put a Droid Dismantler in a Utility slot. Patch 1.1 establishes that it grants Harmony on a Droid death — so the one mission type this squad is built for is also the one that funds her resource, which nothing else outside her own Focus Tree does.
- Safer
- Swap the Gunslinger for a second frontline Operator when facing droid forces that outnumber you badly.
- More aggressive
- Swap the Heavy for a Scoundrel and use Identify Weakness on the largest droid, converting the squad's focus from spread damage to elimination.
- Mixed enemy missions
- This squad specialises. On missions with mixed factions, prefer the Combat Stim or displacement squads, which are not built around a single counter.
What still needs testing
Play this squad in the retail build, recording version, platform and difficulty, then update the status label from theorycraft to tested. Specifically: identify how Ion damage is actually accessed — weapon type, weapon mod or Utility — and measure it against droid armour compared with standard damage.
Mechanics this build depends on
Other builds
Sources
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- STAR WARS Zero Company — Patch 1.1 Notes
Electronic Arts · Tier 1 — Official · accessed 14 September 2026
Supports: Published 9 September 2026, the first post-launch patch; re-read in full on 14 September 2026, when it was still the newest entry on EA's News & Updates page. **Every item below is listed by EA under bug fixes**, which is what makes each one a statement about 1.0 as well as about 1.1. Secondary Specializations: their passive Cross Trainings "now correctly enter the selection pool at Relationship +8", and Secondary Specializations "now count for Specialization-specific Operation requirements and results". Chance-to-Hit: attacks displayed at 100% "can no longer erroneously miss". Scattergun: Tiers II, III and IV "no longer incorrectly use Tier I values". Droid Dismantler: Harmony "is granted only on Droid deaths, not on every enemy death". Tel-Rea: the Ranged Damage Cross Training bonus "is now applied once rather than twice" to her Force attacks, and Critical Damage bonuses "now correctly apply" to them. DC-17m Anti-Armor: it "can now critically hit" and "receives damage bonuses that apply to grenades". Ion Blasters "no longer double Critical Damage". Sweeping Salvo: "enemies outside the targeting cone are no longer hit". A Life of Labor II "can no longer infinitely accumulate bonuses when purchased repeatedly". Immovable: the status "now provides its intended bonuses". Bacta Tank, missed on the first read and added 14 September: "Fixed an issue where the Bacta Tank could be used more than one in a cycle" — EA's wording, typo included; the intended rule is one use per cycle. Overwatch, three lines, quoted verbatim on 14 September because the first pass had paraphrased the first of them too loosely: "Fixed an issue where Overwatch shots triggered against attackers caused the enemies to fire through solid objects at Operators they couldn't see" — an enemy-side line-of-sight failure, not the player's reaction shots passing through walls; "Fixed some instances of Overwatch triggering on a unit outside of the targeting cone"; and "Fixed various Overwatch issues that caused enemies and Operators to be unintentionally attacked". A fourth mentions it in passing: "Fixed a turn ordering issue that caused the Coil Captain to heal a target already slain by Overwatch". **Checked for and absent**: any figure for anything — no Scattergun tier statistics, no Harmony amount, no DC-17m damage, no figure for what Immovable now provides, no Bacta Tank cost. Also absent: any fix for Overwatch *failing* to trigger. Every Overwatch line corrects a shot that should not have happened, and none claims a shot that should have happened now does.