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Zero Company Builds

Evidenced before launch

Zero In into a Quick Draw chain

An accuracy buff poured into the one attack that pays its Action Point back on a kill.

Preview-reported
Confidence
Strongly supported
Verified
23 August 2026
Version
Preview build, August 2026 — retail verification pending

What it needs

In the squad
Sharpshooter — Zero In · Gunslinger — Quick Draw
The builder checks
One Operator holding both Specializations — a Sharpshooter/Gunslinger dual-class build.

Mechanism

Why it works

Zero In stacks Lethal on the Operator rather than on the weapon, so its chance-to-hit and critical bonuses apply to whatever that Operator fires next — including the sidearm.

Quick Draw carries its own chance-to-hit penalty and refunds its Action Point on a kill. Raising its hit rate therefore does not just add damage; it converts directly into extra actions, because a miss is the thing that breaks the chain.

The two are on different Specializations, so this needs the secondary Specialization unlocked — it is a mid-campaign pattern, not an opening one.

Cost

What it gives up

Lethal is lost the moment the Operator moves, so the chain is stationary. Zero In also costs a full Action Point before any shooting happens.

In practice

Squads built on this

Curated builds whose four Operators trigger this finding in the Squad Builder. Derived from the same engine, so the two lists cannot disagree.

Still unverified

The retail game is out. These are the points we have not yet reproduced or measured reliably enough to state as fact — recorded rather than guessed at.

  • Zero In's +40% hit and +24% critical figures are one previewer's screen reading at maximum rank.
  • Whether Lethal is consumed by the first attack or persists across several while the Operator stays still.
  • Whether every primary/secondary Specialization combination is legal — nothing published says it is.

Read next

Sources

  • I played 54 hours of Star Wars Zero Company

    Dantics · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 5:26–11:55 — an injury is taken only on being reduced to zero health; normal, hard and expert named, plus an Ironman-style toggle; crisis operations; weapon mods slotted freely before missions; a second Specialization after cycle 18; every Bond level granting Focus Points and one of three joint training bonuses; the Sharpshooter's unmissable shot and the Soldier's rocket barrage

  • Star Wars Zero Company is full of (excellent) surprises

    Skill Up · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:09–15:14 — the Gunslinger's core ability refunding its point on a kill; half and full cover; Hawks' two voices sharing one personality; companions able to leave the squad entirely; a closed-doors developer briefing and the studio's Firaxis lineage