Skip to content
Zero Company Builds

Evidenced before launch

Zero In into a Quick Draw chain

An accuracy buff poured into the one attack that pays its Action Point back on a kill.

Preview-reported
Confidence
Strongly supported
Verified
23 August 2026
Version
pre-release preview build (August 2026)

What it needs

In the squad
Sharpshooter — Zero In · Gunslinger — Quick Draw
The builder checks
One Operator holding both Specializations — a Sharpshooter/Gunslinger dual-class build.

Mechanism

Why it works

Zero In stacks Lethal on the Operator rather than on the weapon, so its chance-to-hit and critical bonuses apply to whatever that Operator fires next — including the sidearm.

Quick Draw carries its own chance-to-hit penalty and refunds its Action Point on a kill. Raising its hit rate therefore does not just add damage; it converts directly into extra actions, because a miss is the thing that breaks the chain.

The two are on different Specializations, so this needs the secondary Specialization unlocked — it is a mid-campaign pattern, not an opening one.

Cost

What it gives up

Lethal is lost the moment the Operator moves, so the chain is stationary. Zero In also costs a full Action Point before any shooting happens.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • Zero In's +40% hit and +24% critical figures are one previewer's screen reading at maximum rank.
  • Whether Lethal is consumed by the first attack or persists across several while the Operator stays still.
  • Whether every primary/secondary Specialization combination is legal — nothing published says it is.

Read next

Sources

  • I played 54 hours of Star Wars Zero Company

    Dantics · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 5:26–11:55 — an injury is taken only on being reduced to zero health; normal, hard and expert named, plus an Ironman-style toggle; crisis operations; weapon mods slotted freely before missions; a second Specialization after cycle 18; every Bond level granting Focus Points and one of three joint training bonuses; the Sharpshooter's unmissable shot and the Soldier's rocket barrage

  • Star Wars Zero Company is full of (excellent) surprises

    Skill Up · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:09–15:14 — the Gunslinger's core ability refunding its point on a kill; half and full cover; Hawks' two voices sharing one personality; companions able to leave the squad entirely; a closed-doors developer briefing and the studio's Firaxis lineage