Ultimate ability
Zero Company Bulwark
A Heavy area taunt that forces every enemy in a radius to attack the Heavy.
- Confidence
- Strongly supported
- Verified
- 23 August 2026
- Version
- pre-release preview build (August 2026)
What it does
Taunts every enemy inside a large target area, compelling them to attack the Heavy, and raises the Heavy's Defense by 2 for the rest of the turn. Each rank widens the area and increases that Defense bonus, reaching 6 at maximum. The final rank also grants Impervious, which makes the Heavy immune to all status effects, and Immovable, which prevents it being pushed. Usable once per turn.
- Belongs to
- Heavy
- Cost
- Advantage
- Ultimate
- Yes — this is the Specialization's signature ability
- Tags
- taunt, mitigation, multi-target, injury-prevention
Build value
Why it matters when you are planning a squad
Redirection rather than mitigation, and the difference matters: a Medic healing one predictable target is far more efficient than one chasing scattered chip damage. The max-rank state is what makes it a late-game keystone — Impervious and Immovable together answer the two things that otherwise beat a tank, status effects and forced movement. Paired with the Grit Talent's stacking invulnerability it becomes the strongest defensive pattern available: taunt the group, absorb the return fire, then kill freely.
Other Heavy abilities
Sources
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction