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Zero Company Builds

Ultimate ability

Zero Company Bulwark

A Heavy area taunt that forces every enemy in a radius to attack the Heavy.

Preview-reported
Confidence
Strongly supported
Verified
23 August 2026
Version
pre-release preview build (August 2026)

What it does

Taunts every enemy inside a large target area, compelling them to attack the Heavy, and raises the Heavy's Defense by 2 for the rest of the turn. Each rank widens the area and increases that Defense bonus, reaching 6 at maximum. The final rank also grants Impervious, which makes the Heavy immune to all status effects, and Immovable, which prevents it being pushed. Usable once per turn.

Belongs to
Heavy
Cost
Advantage
Ultimate
Yes — this is the Specialization's signature ability
Tags
taunt, mitigation, multi-target, injury-prevention

Build value

Why it matters when you are planning a squad

Redirection rather than mitigation, and the difference matters: a Medic healing one predictable target is far more efficient than one chasing scattered chip damage. The max-rank state is what makes it a late-game keystone — Impervious and Immovable together answer the two things that otherwise beat a tank, status effects and forced movement. Paired with the Grit Talent's stacking invulnerability it becomes the strongest defensive pattern available: taunt the group, absorb the return fire, then kill freely.

Other Heavy abilities

Sources

  • Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive

    ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction