Ability
Zero Company Noble Stance
Tel-Rea's aimed deflection shield. Spending more AP raises the chance to deflect.
- Confidence
- Strongly supported
- Verified
- 13 August 2026
- Version
- pre-release preview build (August 2026)
What it does
A directional deflection shield that you aim, like an Overwatch cone. It consumes all remaining Action Points and adds 10% deflection for each one spent, on top of the 30% base from Padawan Training and 4% per Harmony stack. Shots it deflects are reflected back at the enemy who fired them.
- Belongs to
- Tel-Rea Vokoss
- Cost
- Action Points
- Ultimate
- No
- Tags
- mitigation, injury-prevention
Build value
Why it matters when you are planning a squad
The only ability whose strength scales with AP invested rather than costing a fixed amount, which makes it a genuine end-of-turn decision: leftover points become survivability instead of being wasted. The full stack is large — 30% base, 24% from six Harmony, 30% from three Action Points — reaching roughly 84% against fire from the direction she faces, and reflecting what it stops. That converts the enemy turn into damage, so aim the cone at the largest group rather than the most dangerous one. It is still a probability rather than a wall: a previewer was hit through a well-funded stance. The real cost is the opportunity one, because the Action Points it eats are the same ones a Lightsaber Strike wanted.
Tel-Rea Vokoss's other abilities
Sources
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction
- 12 hours in, Star Wars Zero Company is a solid strategy RPG, but it's missing XCOM 2 or Baldur's Gate 3's spark
GamesRadar+ · Tier 3 — Hands-on preview · accessed 13 August 2026
Supports: Abilities section — Trick charging a long-range explosive strike; the astromech entering battle armed not with a blaster but with grenades, ally buffs and enemy disruption; the Jedi Padawan's kit as battlefield control, Force pushing enemies and deflecting blaster fire back at them; the Backup system selecting one character per turn. By Ali Jones