Ability
Zero Company Shockwave
Tel-Rea Vokoss pushes every nearby enemy away from her at once.
- Confidence
- Strongly supported
- Verified
- 20 August 2026
- Version
- pre-release preview build (August 2026)
What it does
For 6 Advantage, an area Force push that displaces all enemies around her simultaneously and throws them a long way back. One observed use scattered three droids and killed two more enemies outright by pushing them into hazards. Its final upgrade grants Harmony for every enemy hit.
- Belongs to
- Tel-Rea Vokoss
- Cost
- Advantage
- Ultimate
- No
- Tags
- displacement, anti-cover, multi-target, advantage-spender
Build value
Why it matters when you are planning a squad
Mass displacement is worth more here than its damage suggests: it strips cover from a group, can push several enemies into prepared Overwatch cones at once, and forced movement damages a droideka through its shield. The upgraded version is also the only route past the six Harmony she starts a turn with, which turns it from a panic button into the way a big turn is funded — hit several enemies, bank the Harmony, and spend it on Lightsaber Strikes at 4 damage a stack. At 6 Advantage it competes directly with the rest of the squad for the pool, and it is repeatable as long as the pool holds.
Tel-Rea Vokoss's other abilities
Sources
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction
- All Companion Abilities & Skills | Star Wars Zero Company
Dantics · Tier 3 — Hands-on preview · accessed 20 August 2026
Supports: 1:05–3:40 Kabb — starts Scoundrel; Uppercut costs 1 AP plus travel, once per turn, and refunds every point spent on a kill. 5:05–7:00 Trick — starts Soldier; For My Brothers rank by rank: half health, full health, no Injury, then an immediate stand-up refunding 1 AP. 7:02–8:34 Jae — starts Assault, changeable; Final Shot fires once per turn at 4 health or less, rising to 10, cannot miss, and is inactive while she is dead. 8:34–13:50 Tel-Rea — Specialization cannot be changed; Padawan Training's 30% base deflection; Harmony at 4% per stack to six; Noble Stance at +10% per AP; Lightsaber Strike at +4 damage per stack, consuming three; Shockwave at 6 Advantage; Force Meditations in place of Utilities, one slot rising to three; Force Pull, Lightsaber Throw and Elegant Weapon in place of a second Specialization. 13:50–17:55 Cly — Specialization cannot be changed, but dual Specialization adds any of the eight; +3 base Defense from Mandalorian armour; Combat Jump at 2 Advantage and no AP, triggering neither Overwatch nor retaliation; Ruthless at +2 critical damage rising to +6; Electro Web Dart at 2 Advantage; Electro Web Surge detonating on every darted target and ignoring Defense. 17:55–20:05 Luco — starts Sharpshooter; Combat Gas at 2 Advantage, no AP, once per battle, granting Sharpened Senses stacks worth +5% hit and +1 ranged damage each, two rising to six, one consumed per ranged attack. 20:05–21:15 Astromechs — three Utility slots, no blaster, an Action Point handed to another Operator, and an extra passive, ability and Ultimate at dual Specialization