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Zero Company Builds

Customisation

Can you change an Operator's Specialization?

Yes for most, with a couple of exceptions Bit Reactor describe but do not name.

Confirmed
Confidence
Confirmed
Verified
23 August 2026
Version
pre-release (no retail build)

The short answer

Yes for most, with a couple of exceptions Bit Reactor describe but do not name.

In full

What that means when you are planning

Bit Reactor say they allow Specialization changes even on authored characters, excepting "a couple of exceptions, characters whose identities are very, very strongly connected to their specializations". They do not name them.

Two are effectively named by their classes anyway. Tel-Rea Vokoss and Cly Kullervo are on exotic classes restricted to them, which makes them the most likely exceptions — so any advice that puts either on one of the eight standard Specializations may not be reachable at all.

Whether Focus Points spent in a Focus Tree are refunded on a change is unaddressed, and that is the part that decides whether respeccing is cheap or expensive.

The change is made at the Den. For a Custom Operator that extends past the Specialization: the name, Talent and weapon type they were generated with are reported as adjustable there too, so the recruitment roll is a starting point rather than a fixed build.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • Which authored characters are the exceptions.
  • Whether Focus Points are refunded when a Specialization changes.
  • What a change costs. The Den is now reported as where it happens; nothing states the price, whether it consumes a cycle, or whether it can be done repeatedly.

Next

Related questions

Can an Operator have two Specializations?
Yes. A secondary Specialization unlocks around the middle of the campaign — one previewer puts it at cycle 18.
What are Focus Points and how do you earn them?
The currency spent in Focus Trees to upgrade an Operator's Talents, Abilities and Passives. They come mainly from Bonds.
How many classes does Zero Company have?
Eight standard Specializations any recruit can take, plus exotic classes locked to droids or specific characters.

Where this is covered properly

Sources

  • Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again

    Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026

    Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters

  • Lead Zero Company To Victory on August 27

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options

  • Star Wars Zero Company Beginner's Guide: Combat & Mechanics

    VULKK · Tier 3 — Hands-on preview · accessed 23 August 2026

    Supports: Talents and recruitment sections — Fearless Leader granting the squad increased assist damage, Defense and Chance-to-Hit while Hawks is deployed, with upgrades improving all three; Combat Jump moving Cly Kullervo to a target location, pushing nearby enemies and applying Burn, with upgrades raising both jump range and the number of Burn stacks; recruits arriving with a generated Name, Talent, primary Specialization, weapon type and backstory that can subsequently be adjusted at the Den. Published 2026-08-22