Customisation
Do clone helmets change an Operator's voice?
Yes. Wearing a clone helmet applies the voice filter.
- Confidence
- Confirmed
- Verified
- 23 August 2026
- Version
- pre-release (no retail build)
The short answer
Yes. Wearing a clone helmet applies the voice filter.
In full
What that means when you are planning
That is why the alien restriction matters more than it first appears. Aliens cannot wear the helmets — a Twi'lek's lekku and a Weequay's head shape rule them out — so those Operators wear the armour set without its helmet, and keep their own voices with it.
The armour slots are helmet, body, gloves and lower body, and pieces can be mixed across sets. Boots are fixed to the model. Standard armour has three colour channels; ARC Trooper armour, from the Deluxe edition, has four.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Which alien species can wear which helmets — one previewer confirmed the limit for a Weequay and inferred the rest.
- How many armour pieces there are in total.
Next
Related questions
- Can you field a full squad of Clone Troopers?
- Yes on skirmish missions, once clone recruitment unlocks — story missions still require Hawks.
- What is in the Deluxe Edition of Zero Company?
- Two cosmetic packs — Grand Army of the Republic and Shadow Collective — plus five exclusive painted weapon themes.
- Do outfits and weapon skins affect gameplay?
- No. Weapon models, colours and blaster patterns are cosmetic, and so is clone armour.
Where this is covered properly
Sources
- First look at clone customisation in Star Wars Zero Company
Split Screen: Star Wars · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 1:12–4:56 — aliens cannot wear clone helmets; Phase I, Phase II and the Deluxe ARC Trooper sets; three colour channels on standard armour and four on ARC; 501st, 41st and 212th patterns; helmet, body, gloves and lower body slots with boots fixed
- Zero Company full character creation
RuthlessNightsister · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 1:07–14:15 — the creator's full species list including Rodian; per-species options; ten Custom Operator voices against two each for Hawks, clones and astromechs; blaster patterns applied per part; weapon mods visibly changing the model; the explicit statement that all of it is the start-of-game set only
- I played Star Wars Zero Company — my honest thoughts
EckhartsLadder · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 3:18–12:36 — no hunker-down action, so a spare AP goes to Overwatch; astromechs carrying three utilities and extra uses of each; Trick able to negate some injuries along an upgrade path; twelve galaxy zones; super battle droids telegraphing a rocket one turn ahead; many of the 150+ planets being text-only