Skip to content
Zero Company Builds

In combat

How does Overwatch work in Zero Company?

It sets a directional cone that fires when an enemy moves or acts inside it, and it ends the Operator's turn.

Confirmed
Confidence
Confirmed
Verified
15 August 2026
Version
pre-release (no retail build)

The short answer

It sets a directional cone that fires when an enemy moves or acts inside it, and it ends the Operator's turn.

In full

What that means when you are planning

Spending more Action Points can increase the number of reaction shots, so Overwatch scales with what you give up rather than being a fixed fallback.

The cone is directional, and placing it further out lowers the hit chance inside it. That makes Overwatch a positioning decision, not a button: a tight near cone hits more reliably than a wide far one.

The strongest use is combined with displacement. Enemies can be pushed or knocked into a prepared cone — Tel-Rea Vokoss's Force Push and Shockwave, or Cly Kullervo's jetpack landing, all scatter enemies into fire that is already waiting. A droideka is a particular target, because its shield is down while it moves.

There is no hunker-down action in this game, which is what makes Overwatch the default use for a spare Action Point rather than one option among several.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • The exact hit-chance penalty for cone distance.
  • How many reaction shots each additional Action Point buys.
  • The cone's angle, and whether it can be rotated after being set.

Next

Related questions

Does setting Overwatch end an Operator's turn?
Yes. Overwatch ends that Operator's turn.
Is there a hunker-down action in Zero Company?
No. There is no hunker-down action, which is why a spare Action Point is usually best spent on Overwatch.
What is the best counter to Separatist droids?
Ion damage is specifically recommended against Separatist droids.

Where this is covered properly

Sources

  • Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again

    Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026

    Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters

  • Lead Zero Company To Victory on August 27

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options

  • Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive

    ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction

  • I played Star Wars Zero Company — my honest thoughts

    EckhartsLadder · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 3:18–12:36 — no hunker-down action, so a spare AP goes to Overwatch; astromechs carrying three utilities and extra uses of each; Trick able to negate some injuries along an upgrade path; twelve galaxy zones; super battle droids telegraphing a rocket one turn ahead; many of the 150+ planets being text-only