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What is Advantage in Zero Company?

A squad-wide resource: each time an Operator damages an enemy the squad gains 1 Advantage, up to 10, spent on powerful abilities that cost no Action Points.

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Confirmed
Verified
23 August 2026

The short answer

A squad-wide resource: each time an Operator damages an enemy the squad gains 1 Advantage, up to 10, spent on powerful abilities that cost no Action Points.

In full

What that means when you are planning

The rate is the part worth memorising, because it turns the whole system into arithmetic. One Advantage per Operator damaging an enemy, capped at ten, means a full pool is ten damaging actions — and four Operators only have twelve Action Points between them. An ability priced at 10 Advantage is close to a whole turn of everyone shooting.

The two-pool design is what makes Advantage interesting rather than just a second currency. An Advantage ability does not consume the Operator's turn, so a squad that generates well can act far more than three Action Points would suggest.

Because the pool is shared, every Advantage spender in your squad competes with every other one. The Soldier's Rocket Strike costs 10 Advantage — the entire pool at its known maximum — which means the turn it fires, nobody else spends anything.

The pool also starts every fight empty. Opening turns cannot use Advantage abilities at all, which is why a generator like the Scout changes how a squad opens rather than just how much damage it eventually does.

Open questions

Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.

  • Whether a multi-hit or multi-target attack generates 1 Advantage or one per enemy damaged.
  • Whether a hit that deals no damage generates anything — the rule names damage, not hits.
  • Whether the pool persists between fights within a mission.

Next

Related questions

What is the maximum Advantage you can hold?
Ten is the highest figure shown so far.
Do Advantage abilities cost Action Points as well?
No. Advantage abilities spend Advantage instead of Action Points, so using one does not end the Operator's turn.
How many Action Points does each Operator get per turn?
Three, spent in any order — and three is a holding limit rather than a spending limit, so an Operator handed extra actions can take more.

Where this is covered properly

Sources