Starting out
What is the maximum Advantage you can hold?
Ten is the highest figure shown so far.
- Confidence
- Confirmed
- Verified
- 15 August 2026
- Version
- pre-release (no retail build)
The short answer
Ten is the highest figure shown so far.
In full
What that means when you are planning
Ten is what appears in official material and in preview footage. Whether it is a hard cap or the cap at the point of the campaign previewers reached is not stated, and the distinction matters: several abilities are priced against it.
Trick's explosive strike at a reported 10 Advantage is the whole pool for one attack. Sweeping Salvo costs 4 and is limited to three uses a mission. Hawks' Action Point grant costs 3. Those prices are the reason a squad's Advantage generation is a build decision rather than a detail — at a ceiling of ten, two expensive spenders in the same squad cannot both fire in the same turn.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Whether 10 is a hard cap or the cap at the campaign point previewers reached.
- Whether the ceiling can be raised through Focus Trees or facilities.
Next
Related questions
- What is Advantage in Zero Company?
- A squad-wide resource: each time an Operator damages an enemy the squad gains 1 Advantage, up to 10, spent on powerful abilities that cost no Action Points.
- Do Advantage abilities cost Action Points as well?
- No. Advantage abilities spend Advantage instead of Action Points, so using one does not end the Operator's turn.
Where this is covered properly
Sources
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Star Wars Zero Company: turn-based tactics that aren't just for XCOM experts
IGN · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:15–12:39 — Advantage earned from successful attacks; four difficulty settings; ringing a droideka with Overwatch cones; Bonds granting health and critical damage; changing Hawks' species at the Den; the Bespin guest mission; preview-build defects including shots passing through solid cover