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Zero Company Builds

Starting out

What is the maximum Advantage you can hold?

Ten is the highest figure shown so far.

Confirmed
Confidence
Confirmed
Verified
15 August 2026
Version
pre-release (no retail build)

The short answer

Ten is the highest figure shown so far.

In full

What that means when you are planning

Ten is what appears in official material and in preview footage. Whether it is a hard cap or the cap at the point of the campaign previewers reached is not stated, and the distinction matters: several abilities are priced against it.

Trick's explosive strike at a reported 10 Advantage is the whole pool for one attack. Sweeping Salvo costs 4 and is limited to three uses a mission. Hawks' Action Point grant costs 3. Those prices are the reason a squad's Advantage generation is a build decision rather than a detail — at a ceiling of ten, two expensive spenders in the same squad cannot both fire in the same turn.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • Whether 10 is a hard cap or the cap at the campaign point previewers reached.
  • Whether the ceiling can be raised through Focus Trees or facilities.

Next

Related questions

What is Advantage in Zero Company?
A squad-wide resource: each time an Operator damages an enemy the squad gains 1 Advantage, up to 10, spent on powerful abilities that cost no Action Points.
Do Advantage abilities cost Action Points as well?
No. Advantage abilities spend Advantage instead of Action Points, so using one does not end the Operator's turn.

Where this is covered properly

Sources