Operators
Who is Hawks in Star Wars Zero Company?
The player character — a former Republic Army captain who commands Zero Company, and the one Operator you customise from the start.
- Confidence
- Confirmed
- Verified
- 15 August 2026
- Version
- pre-release (no retail build)
The short answer
The player character — a former Republic Army captain who commands Zero Company, and the one Operator you customise from the start.
In full
What that means when you are planning
He was dismissed after a Separatist defeat and injured in the attack on Antine, where Trick was wounded protecting him. Both left the service together and founded Zero Company at the Ring of Kafrene.
Species, first name, appearance, clothing and Specialization are all customisable, and none of it is permanent — species and appearance can be changed later at the Den's customisation station. There are two voices, masculine and feminine, both written as the same world-weary veteran.
Mechanically he is defined by three things: he is required on story missions, he cannot permanently die, and his fixed Talent Fearless Leader gives the whole squad increased assist damage, Defense and hit chance while he is in combat. He is also the only known way to add an Action Point to a turn — 3 Advantage grants an ally one.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- The size of Fearless Leader's three bonuses.
- Whether the AP grant is limited to once per turn.
- Whether Hawks' starting weapon is customisable.
Next
Related questions
- Is Hawks required on every mission?
- On story missions, yes. Skirmish missions allow any combination.
- What happens if Hawks is downed?
- The mission ends. Hawks is the only Operator who cannot permanently die.
- What species can Hawks be?
- Six: Devaronian, Human, Mirialan, Togruta, Twi'lek and Zabrak.
Where this is covered properly
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Answering the Internet's Biggest Questions about Star Wars Zero Company
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"
- Hawks — Star Wars Databank
StarWars.com · Tier 1 — Official · accessed 6 August 2026
Supports: Former captain in the Grand Army of the Republic; leads Zero Company
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction