Skip to content
Zero Company Builds

Authored Operator

Luco Bronc build guide

An Umbaran sniper who defended Umbara against the Republic.

Confirmed
Confidence
Confirmed
Verified
20 August 2026
Version
Pre-release evidence — retail verification pending

Overview

An Umbaran sniper who fought against the Republic in the defence of Umbara.

Type
Authored — joins through the story
Species
Umbaran
Story missions
Optional
Spoiler level
None — nothing here spoils the story

Confirmed

What changes how you build them

  • He starts as a Sharpshooter, and can be changed to any of the eight at the Den.
  • His fixed Talent is Combat Gas: 2 Advantage, no Action Point, once per battle. It grants stacks of Sharpened Senses worth +5% chance to hit and +1 ranged damage each, from two at the first rank to six at the last, with one stack consumed by every ranged attack.
  • Costing no Action Point is what decides how he is played: he can activate it on turn one, reposition, and still fire a 2 AP long arm before the fight has properly started.
  • It solves accuracy as well as damage, which is the specific problem a long-range Operator has — range imposes hit-chance penalties, and a missed Sharpshooter shot can cost a whole turn.
  • Because it helps any Operator who fires a weapon, it does not argue for keeping him a Sharpshooter. A Scout is the interesting alternative: its Ultimate scales with the Advantage pool and, unlike the Sharpshooter's, can miss — which is the problem Combat Gas exists to solve.
  • One genuine anti-synergy: the Sharpshooter's Ultimate always hits and still consumes a stack, so part of the Talent is wasted on it.
  • He is unlocked late, around cycle 18.
  • Stacked on Sharpshooter Training's flat +10% and Zero In's Lethal, he reaches accuracy no other Operator can. Whether that overshoots what the maps require is worth testing.
  • A former Umbaran soldier who defended his homeworld against the Republic invasion and has not forgiven it.
  • Umbara sided with the Separatists, so he and Trick — a clone trooper — start on poor terms. That friction is a Bond consideration, not just flavour.

Specializations

Recommended Specializations

These are our reading of the character's confirmed identity, not confirmed starting classes.

  • Sharpshooter

    His actual class, and the one Combat Gas is built for: Sharpened Senses answers the range penalties that are a long-range Operator's main constraint.

  • Scout

    The better argument, not just the fallback. The Scout's Ultimate scales with the Advantage pool and can miss, and Combat Gas is the only Talent that answers exactly that — where on a Sharpshooter it partly overlaps with an Ultimate that already cannot miss.

Bonds

Confirmed Very High Bond pairings

Each of these is required by a pre-release trophy, so the pairing is evidenced to reach the top tier. A pairing that is not listed is unknown, not impossible.

  • Luco Bronc + HawksAchievement
  • Luco Bronc + TrickAchievement

    The one pairing a source describes as starting hostile: Umbara fought the clones. That a trophy exists for taking it to Very High means the starting animosity is repairable, not permanent.

What a Bond level actually pays out — and which of the three Cross Training options to take — is on the Bonds database page.

Still unverified

The retail game is out. These are the points we have not yet reproduced or measured reliably enough to state as fact — recorded rather than guessed at.

  • The stack count at the ranks between two and six.
  • Whether stacks survive into the next turn, or expire at the end of the one they were bought in. With only one activation per battle the difference is large.
  • Whether stacks are lost on movement as Zero In's Lethal is, and whether a miss still consumes one.
  • His starting weapon.
  • Whether cycle 18 is his fixed unlock or simply when one playthrough reached him.

How this Operator is ranked

Sources

  • Star Wars Zero Company — game announcement

    StarWars.com · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator one-line descriptions — Cly Kullervo as a Mandalorian gunslinger of clan Verminoth, Luco Bronc as a sharpshooter, Trick as a clone soldier, Tel as a Tognath Jedi Padawan; the Den on the Ring of Kafrene; the Caisson piloted by M-3VO

  • Luco Bronc — Star Wars Databank

    StarWars.com · Tier 1 — Official · accessed 6 August 2026

    Supports: Sharp-tongued sniper who defended his home of Umbara. Does not state his species

  • Every Move Counts — Pre-Order Star Wars Zero Company

    Electronic Arts · Tier 1 — Official · accessed 15 August 2026

    Supports: "Authored Operatives such as a Clone Trooper, Mandalorian, Umbaran, Jedi Padawan, and more"; Custom Operative species; Kundri Fathom named as leader of the Infinite Coil. Re-read 2026-08-15 for editions: Standard and Deluxe; the Deluxe adds the Grand Army of the Republic and Shadow Collective cosmetic packs and five exclusive painted weapon themes; the pre-order bonus on both is the Crystalline Astromech Cosmetic Pack (R3 droid, translucent crystalline R4 and R5 heads, BR-1 droid); storefronts named as Steam, EA App and Epic Games Store on PC. **No price appears on this page**, so none is recorded on this site

  • All Companion Abilities & Skills | Star Wars Zero Company

    Dantics · Tier 3 — Hands-on preview · accessed 20 August 2026

    Supports: 1:05–3:40 Kabb — starts Scoundrel; Uppercut costs 1 AP plus travel, once per turn, and refunds every point spent on a kill. 5:05–7:00 Trick — starts Soldier; For My Brothers rank by rank: half health, full health, no Injury, then an immediate stand-up refunding 1 AP. 7:02–8:34 Jae — starts Assault, changeable; Final Shot fires once per turn at 4 health or less, rising to 10, cannot miss, and is inactive while she is dead. 8:34–13:50 Tel-Rea — Specialization cannot be changed; Padawan Training's 30% base deflection; Harmony at 4% per stack to six; Noble Stance at +10% per AP; Lightsaber Strike at +4 damage per stack, consuming three; Shockwave at 6 Advantage; Force Meditations in place of Utilities, one slot rising to three; Force Pull, Lightsaber Throw and Elegant Weapon in place of a second Specialization. 13:50–17:55 Cly — Specialization cannot be changed, but dual Specialization adds any of the eight; +3 base Defense from Mandalorian armour; Combat Jump at 2 Advantage and no AP, triggering neither Overwatch nor retaliation; Ruthless at +2 critical damage rising to +6; Electro Web Dart at 2 Advantage; Electro Web Surge detonating on every darted target and ignoring Defense. 17:55–20:05 Luco — starts Sharpshooter; Combat Gas at 2 Advantage, no AP, once per battle, granting Sharpened Senses stacks worth +5% hit and +1 ranged damage each, two rising to six, one consumed per ranged attack. 20:05–21:15 Astromechs — three Utility slots, no blaster, an Action Point handed to another Operator, and an extra passive, ability and Ultimate at dual Specialization