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Zero Company Builds

Authored Operator

Luco Bronc build guide

An Umbaran sniper who defended Umbara against the Republic.

Confirmed
Confidence
Confirmed
Verified
20 August 2026

Overview

An Umbaran sniper who fought against the Republic in the defence of Umbara.

Type
Authored — joins through the story
Species
Umbaran
Story missions
Optional
Spoiler level
None — nothing here spoils the story

Confirmed

What changes how you build them

  • He starts as a Sharpshooter, and can be changed to any of the eight at the Den.
  • His fixed Talent is Combat Gas: 2 Advantage, no Action Point, once per battle. It grants stacks of Sharpened Senses worth +5% chance to hit and +1 ranged damage each, from two at the first rank to six at the last, with one stack consumed by every ranged attack.
  • Costing no Action Point is what decides how he is played: he can activate it on turn one, reposition, and still fire a 2 AP long arm before the fight has properly started.
  • It solves accuracy as well as damage, which is the specific problem a long-range Operator has — range imposes hit-chance penalties, and a missed Sharpshooter shot can cost a whole turn.
  • Because it helps any Operator who fires a weapon, it does not argue for keeping him a Sharpshooter. A Scout is the interesting alternative: its Ultimate scales with the Advantage pool and, unlike the Sharpshooter's, can miss — which is the problem Combat Gas exists to solve.
  • One genuine anti-synergy: the Sharpshooter's Ultimate always hits and still consumes a stack, so part of the Talent is wasted on it.
  • He is unlocked late, around cycle 18.
  • Stacked on Sharpshooter Training's flat +10% and Zero In's Lethal, he reaches accuracy no other Operator can. Whether that overshoots what the maps require is worth testing.
  • A former Umbaran soldier who defended his homeworld against the Republic invasion and has not forgiven it.
  • Umbara sided with the Separatists, so he and Trick — a clone trooper — start on poor terms. That friction is a Bond consideration, not just flavour.

Specializations

Recommended Specializations

These are our reading of the character's confirmed identity, not confirmed starting classes.

  • Sharpshooter

    His actual class, and the one Combat Gas is built for: Sharpened Senses answers the range penalties that are a long-range Operator's main constraint.

  • Scout

    The better argument, not just the fallback. The Scout's Ultimate scales with the Advantage pool and can miss, and Combat Gas is the only Talent that answers exactly that — where on a Sharpshooter it partly overlaps with an Ultimate that already cannot miss.

Bonds

Confirmed Very High Bond pairings

Each of these is required by a pre-release trophy, so the pairing is evidenced to reach the top tier. A pairing that is not listed is unknown, not impossible.

  • Luco Bronc + HawksAchievement
  • Luco Bronc + TrickAchievement

    The one pairing a source describes as starting hostile: Umbara fought the clones. That a trophy exists for taking it to Very High means the starting animosity is repairable, not permanent.

What a Bond level actually pays out — and which of the three Cross Training options to take — is on the Bonds database page.

Open questions

Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.

  • The stack count at the ranks between two and six.
  • Whether stacks survive into the next turn, or expire at the end of the one they were bought in. With only one activation per battle the difference is large.
  • Whether stacks are lost on movement as Zero In's Lethal is, and whether a miss still consumes one.
  • His starting weapon.
  • Whether cycle 18 is his fixed unlock or simply when one playthrough reached him.

How this Operator is ranked

Sources

  • Star Wars Zero Company — game announcement

    StarWars.com · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator one-line descriptions — Cly Kullervo as a Mandalorian gunslinger of clan Verminoth, Luco Bronc as a sharpshooter, Trick as a clone soldier, Tel as a Tognath Jedi Padawan; the Den on the Ring of Kafrene; the Caisson piloted by M-3VO

  • Luco Bronc — Star Wars Databank

    StarWars.com · Tier 1 — Official · accessed 6 August 2026

    Supports: Sharp-tongued sniper who defended his home of Umbara. Does not state his species

  • Every Move Counts — Pre-Order Star Wars Zero Company

    Electronic Arts · Tier 1 — Official · accessed 15 August 2026

    Supports: "Authored Operatives such as a Clone Trooper, Mandalorian, Umbaran, Jedi Padawan, and more"; Custom Operative species; Kundri Fathom named as leader of the Infinite Coil. Re-read 2026-08-15 for editions: Standard and Deluxe; the Deluxe adds the Grand Army of the Republic and Shadow Collective cosmetic packs and five exclusive painted weapon themes; the pre-order bonus on both is the Crystalline Astromech Cosmetic Pack (R3 droid, translucent crystalline R4 and R5 heads, BR-1 droid); storefronts named as Steam, EA App and Epic Games Store on PC. **No price appears on this page**, so none is recorded on this site

  • All Companion Abilities & Skills | Star Wars Zero Company

    Dantics · Tier 3 — Hands-on preview · accessed 20 August 2026

    Supports: 1:05–3:40 Kabb — starts Scoundrel; Uppercut costs 1 AP plus travel, once per turn, and refunds every point spent on a kill. 5:05–7:00 Trick — starts Soldier; For My Brothers rank by rank: half health, full health, no Injury, then an immediate stand-up refunding 1 AP. 7:02–8:34 Jae — starts Assault, changeable; Final Shot fires once per turn at 4 health or less, rising to 10, cannot miss, and is inactive while she is dead. 8:34–13:50 Tel-Rea — Specialization cannot be changed; Padawan Training's 30% base deflection; Harmony at 4% per stack to six; Noble Stance at +10% per AP; Lightsaber Strike at +4 damage per stack, consuming three; Shockwave at 6 Advantage; Force Meditations in place of Utilities, one slot rising to three; Force Pull, Lightsaber Throw and Elegant Weapon in place of a second Specialization. 13:50–17:55 Cly — Specialization cannot be changed, but dual Specialization adds any of the eight; +3 base Defense from Mandalorian armour; Combat Jump at 2 Advantage and no AP, triggering neither Overwatch nor retaliation; Ruthless at +2 critical damage rising to +6; Electro Web Dart at 2 Advantage; Electro Web Surge detonating on every darted target and ignoring Defense. 17:55–20:05 Luco — starts Sharpshooter; Combat Gas at 2 Advantage, no AP, once per battle, granting Sharpened Senses stacks worth +5% hit and +1 ranged damage each, two rising to six, one consumed per ranged attack. 20:05–21:15 Astromechs — three Utility slots, no blaster, an Action Point handed to another Operator, and an extra passive, ability and Ultimate at dual Specialization