Specialization
Zero Company Scout class guide
Advantage battery and accuracy enabler: it banks one Advantage per enemy scanned, deletes range and smoke penalties, and converts the whole pool into one enormous hit.
- Confidence
- Confirmed
- Verified
- 14 August 2026
Quick answer
Reconnaissance specialist that generates the squad's Advantage, marks targets to remove hit-chance penalties, and cashes the pool for burst damage.
- Range
- close, medium, long
- Ultimate
- Ambush
- Build themes
- Funding the whole squad's Ultimates · Spotted to remove range and smoke penalties · Combat Recon area scans · Emptying the pool into one boss-killing shot
- Suggested weapons
- RifleLongarmPistol
- Tags
- advantage-generator, advantage-spender, information, critical-setup, mobile, overwatch
Ultimate
Scout Ultimate: Ambush
Every Specialization has exactly one Ultimate. It is the ability the class is built around, and the one it spends the squad's shared resources on.
Costs 1 Action Point and consumes all banked Advantage, requiring at least 4. Damage scales with the amount spent — 2.5 bonus damage per Advantage, rising to 5 per Advantage at maximum rank, so a full pool of 10 becomes 50 bonus damage on top of the base hit. Usable once per turn.
Build value: The only Ultimate with no fixed price, which makes the Scout both the squad's Advantage generator and one of its largest spenders. That is a genuine build tension rather than a synergy: firing Ambush means nobody else's Ultimate goes off that turn. Its case is boss damage, where one enormous hit beats several small ones — and it is the one Ultimate that gets better the longer the squad waits.
Abilities
Confirmed abilities
Only abilities named by an official source appear here. The complete kit has not been published.
Combat Recon
Retail-reportedA Fast Action costing 1 Action Point, usable once per turn. Assesses an area, granting 1 Advantage for every enemy inside it and revealing hidden enemies. Its range and radius grow with rank, from 16 metres at the first to 24 metres and a 7-metre area at maximum.
Build value: The engine of the whole Advantage economy. Advantage is a shared pool, so a single scan across a droid formation does not fund the Scout — it funds whichever Operator has the expensive Ultimate. One cast against a tight group can pay for a Rocket Strike outright, which is what turns the game's biggest abilities from occasional to repeatable. The reveal matters less than it sounds: there is no fog of war, so it only finds genuinely hidden units.
The Spotter
Preview-reportedA passive. Any enemy the Scout damages with a blaster becomes Spotted, and Spotted removes the hit-chance penalties that distance and smoke would otherwise impose on attacks against that target — for every Operator, not just the Scout.
Build value: This recasts the Scout entirely. It is not a mobility pick — it is the squad's accuracy enabler, and it pairs specifically with the attackers that suffer most from range penalties: Sharpshooters, and anyone watching a wide, far-placed Overwatch cone. The smoke interaction is the sharpest part. Your own smoke normally penalises your shots through it as much as the enemy's; Spotted cancels that, turning a mutual cover trade into a one-sided one.
Ambush
ConfirmedCosts 1 Action Point and consumes all banked Advantage, requiring at least 4. Damage scales with the amount spent — 2.5 bonus damage per Advantage, rising to 5 per Advantage at maximum rank, so a full pool of 10 becomes 50 bonus damage on top of the base hit. Usable once per turn.
Build value: The only Ultimate with no fixed price, which makes the Scout both the squad's Advantage generator and one of its largest spenders. That is a genuine build tension rather than a synergy: firing Ambush means nobody else's Ultimate goes off that turn. Its case is boss damage, where one enormous hit beats several small ones — and it is the one Ultimate that gets better the longer the squad waits.
Tactical Timing
ConfirmedProvides a 20% chance to gain +1 Advantage when this Operator defeats an enemy. Its Focus Tree ranks raise the figure; only the first is published.
Build value: The quiet half of why the Scout is the squad’s Advantage battery. Combat Recon generates on demand and this generates on kills, so a Scout clearing chaff is filling the pool twice over. One in five is not a plan on its own — it is the reason a Scout should be taking the *cheap* kills rather than saving its actions, because the roll happens per defeated enemy rather than per turn.
Squad partners
Who to pair the class with
Each pairing states whether the interaction is officially confirmed or our reading of confirmed mechanics.
- Sharpshooter
The cleanest pairing in the roster. Spotted removes the range penalties a long-range Operator suffers most, and Precision Shot is a pure Advantage sink that the Scout is the only class built to fill.
- Soldier
Rocket Strike is the most destructive purchase in the game and does nothing without Advantage. Combat Recon scanning the group that is about to be hit pays for the shot that hits it.
- Assault
A Scout's shot applies Exposed, which is the trigger for Strike the Flanks. One class marks, the other takes +20% crit chance on every attack including melee.
- Gunslinger
Dual-specialized, Quick Draw against a group of weak droids earns Advantage for landing hits and again for defeating them, at no Action Point cost, several times in a turn.
Talents
Talents that suit the Scout
A Talent is chosen separately from a Specialization, so these are combinations you assemble yourself. The Squad Builder models the class half only.
Ambush is fired once a turn with the whole pool behind it, which is exactly the profile a once-per-combat critical wants.
Combat Recon banks Advantage faster than any other source, and 2 per detonation is the cheapest thing in the game to spend it on.
Ambush already scales with the whole Advantage pool. Adding a flat bonus to the one shot that consumes everything is the cleanest boss-damage stack available.
Spotted removes range and smoke penalties outright, so pairing it with a stacking accuracy Talent is the point where hit chance stops being a consideration at all.
She is described as very Advantage-hungry, and the Scout is the only class that fills the shared pool on purpose.
Shockwave is the only route past six Harmony, it is priced in Advantage, and the Scout is the class that fills the pool on purpose.
Strengths
- The Spotter applies Spotted whenever the Scout damages an enemy with its blaster. Spotted removes chance-to-hit penalties from distance and from smoke against that target, so a pistol shot at long range reads 100%.
- Combat Recon targets an area, grants 1 Advantage for every enemy inside it, and reveals hidden enemies. At max rank it reaches 24 metres with a 7-metre area, so a single cast against a droid formation is a full pool.
- Tactical Timing grants a 20% chance of 1 Advantage whenever the Scout defeats any enemy — including the weakest droids — rising to a guaranteed 100% at max rank.
- Those two make it the squad's only deliberate Advantage generator. The pool is shared, so what the Scout banks pays for somebody else's Ultimate.
- Ambush, its Ultimate, spends the entire pool — a minimum of 4 Advantage — on one shot for 2.5 bonus damage per Advantage, rising to 5 per Advantage at max rank. Ten Advantage is 50 bonus damage, which is how a boss dies. It is the only Ultimate in the game with no fixed price.
- Spotted helps the whole squad, and it helps long-range attackers and far-placed Overwatch cones most, because those are the positions that suffer range penalties worst.
- The smoke interaction is one-sided in your favour. Smoke normally penalises your shots through it as much as the enemy's; marking the target cancels that for your side only.
- Exposed — the condition the Assault's crit bonus keys on — is applied by a Scout taking a shot at the target, so the marking work feeds crit chance as well as hit chance.
- It builds two ways. As a long arm sniper picking off priority targets, or with a pistol up close spotting several enemies a turn so everyone else lands theirs.
Weaknesses
- There is no fog of war and enemies are already visible, so Combat Recon's reveal only matters against genuinely hidden units.
- The Ultimate empties the pool by design. Firing it means nobody else's Ultimate goes off that turn, which puts the Scout in direct competition with the squad it exists to fund.
- The Ultimate is once per turn and needs at least 4 Advantage, so it cannot open a fight.
- Spotted requires damaging the target first, which costs an action and puts the Scout inside its range.
- Tactical Timing is unreliable until fully invested. A 20% chance on a kill is not something a turn can be planned around.
- It contributes accuracy and resource rather than damage. A generator only earns its slot if the squad has something expensive to fire — three Scouts fund nothing.
Open questions
Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.
- How long Spotted lasts on a target.
- Whether Combat Recon's Advantage is capped by the pool's maximum of 10.
- Whether the Ultimate's bonus damage is applied before or after enemy Defense.
- Focus Point costs for each rank.
Questions
Common questions
The way these come up in search, answered directly.
- Does Zero Company have fog of war?
- No. Enemies are visible.
Builds using the Scout
- Force Push & Overwatch Squad ConfirmedOpen in Squad Builder →
- Tel-Rea Vokoss build TheorycraftOpen in Squad Builder →
- Cly Kullervo build TheorycraftOpen in Squad Builder →
- Expert difficulty squad TheorycraftOpen in Squad Builder →
- Beskar Mode squad TheorycraftOpen in Squad Builder →
- Overwatch Trap TheorycraftOpen in Squad Builder →
- Scout Advantage Battery TheorycraftOpen in Squad Builder →
- Gunslinger Burn TheorycraftOpen in Squad Builder →
- Hawks Stationary Sharpshooter TheorycraftOpen in Squad Builder →
- Astromech Support TheorycraftOpen in Squad Builder →
- Dual Specialization squad TheorycraftOpen in Squad Builder →
- Hawks critical hit build TheorycraftOpen in Squad Builder →
- Mandalorian unlimited turn squad TheorycraftOpen in Squad Builder →
- The published-loadout squad CommunityOpen in Squad Builder →
Other Specializations
- Zero Company class tier list — the Scout is S tiertheorycraft, not yet tested
- Zero Company Assault class guide
- Zero Company Gunslinger class guide
- Zero Company Heavy class guide
- Zero Company Medic class guide
- Zero Company Scoundrel class guide
- Zero Company Sharpshooter class guide
- Zero Company Soldier class guide
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction
- Star Wars: Zero Company Hands-on Preview — XClones
Checkpoint Gaming · Tier 3 — Hands-on preview · accessed 13 August 2026
Supports: Advantage section — the Scout specialisation having several abilities that accumulate Advantage at a rapid pace, and the Scout/Cly pairing; Cly's electrified darts and chained electrocution; the specialisation kit structure of one or two passives, an action and one Advantage ability; the Bond system's choice of one of three shared stat boosts; the randomly selected assist each turn. Published 2026-08-12