Skip to content
Zero Company Builds

Evidenced before launch

Droid Dismantler + Tel-Rea Vokoss

A Utility slot that tops up the one resource only the Jedi Padawan uses.

Confirmed
Confidence
Confirmed
Verified
10 September 2026
Version
Retail 1.1, 9 September 2026 — official patch notes

What it needs

In the squad
Tel-Rea Vokoss · A Droid Dismantler in someone's Utility slot · Droids to kill
The builder checks
Tel-Rea in the squad and a Droid Dismantler carried by any Operator. Whether the Harmony reaches her when somebody else holds the item is unpublished — the finding is a prompt to check, not a promise.

Mechanism

Why it works

Harmony is the Jedi Padawan's resource and nothing else in the game uses it. Strong with the Force, her fixed Talent, opens a turn with 2 stacks at its first rank and 6 at its fifth.

Each stack is worth roughly 4 damage on a Lightsaber Strike and 4% deflection under Noble Stance, which is what makes her turn scale with how many she is holding rather than with how many Action Points she has.

Until Patch 1.1 the only published way past that opening six was Shockwave's sixth tier — the last node of her Ultimate's ladder, which grants Harmony for every enemy the area push hits. That is the most expensive purchase in her tree, so her ceiling was a late-campaign problem.

The patch names a second source in the course of narrowing it: the Droid Dismantler grants Harmony on a Droid death. It occupies a Utility slot rather than a Focus ladder, so it arrives whenever the item does.

The restriction is the shape of the pairing. Droids only — which is the same divide the Ion Blaster and the Droid Popper sit on, so a squad already equipped for Separatists is the squad this pays. Against Outlaws it is a dead slot and she is back on her opening six.

Cost

What it gives up

A Utility slot, and slots are scarce — an Operator starts a campaign with one and reaches three at most. It is also a slot spent on something that pays a different Operator, which is unusual enough to be worth saying twice: the carrier gets a weapon whose statistics nobody has published, and Tel-Rea gets the resource. Against a mission with no droids in it, both halves are wasted.

Open questions

Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.

  • How much Harmony a Droid death grants. The patch note names the trigger and prints no figure, so this is a route rather than a rate.
  • Whether the Droid has to be killed by the Dismantler, or whether any Droid death anywhere on the map pays. EA's wording is 'on Droid deaths' and does not say who caused them.
  • Whether the Harmony reaches Tel-Rea when another Operator carries the item, or only its holder. Harmony is described nowhere as a shared pool, and only one Operator on the roster can spend it.
  • Whether Harmony has a ceiling above the six Strong with the Force grants. Nothing states one, and without it there is no way to tell whether this stacks with Shockwave's sixth tier or overlaps it.
  • Everything else about the Dismantler — damage, cost, range, charges. A patch note corrects a behaviour and describes no item.

Read next

Sources

  • STAR WARS Zero Company — Patch 1.1 Notes

    Electronic Arts · Tier 1 — Official · accessed 10 September 2026

    Supports: Published 9 September 2026, the first post-launch patch. **Every item below is listed by EA under bug fixes**, which is what makes each one a statement about 1.0 as well as about 1.1. Secondary Specializations: their passive Cross Trainings "now correctly enter the selection pool at Relationship +8", and Secondary Specializations "now count for Specialization-specific Operation requirements and results". Chance-to-Hit: attacks displayed at 100% "can no longer erroneously miss". Scattergun: Tiers II, III and IV "no longer incorrectly use Tier I values". Droid Dismantler: Harmony "is granted only on Droid deaths, not on every enemy death". Tel-Rea: the Ranged Damage Cross Training bonus "is now applied once rather than twice" to her Force attacks, and Critical Damage bonuses "now correctly apply" to them. DC-17m Anti-Armor: it "can now critically hit" and "receives damage bonuses that apply to grenades". Ion Blasters "no longer double Critical Damage". Sweeping Salvo: "enemies outside the targeting cone are no longer hit". A Life of Labor II "can no longer infinitely accumulate bonuses when purchased repeatedly". Immovable: the status "now provides its intended bonuses". Overwatch: multiple cone and line-of-sight fixes, "including attacks through solid objects and triggers outside the targeting cone". **Checked for and absent**: any figure for anything. The notes name behaviour and never a value — no Scattergun tier statistics, no Harmony amount, no DC-17m damage, no figure for what Immovable now provides.