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Zero Company Builds

Exotic class

Zero Company Jedi Padawan class guide

Tel-Rea Vokoss' exclusive class: two lightsabers, Force displacement and an aimed deflection shield.

Confirmed
Confidence
Confirmed
Verified
20 August 2026
Version
pre-release (no retail build)

Quick answer

Close-range battlefield control through Force displacement and lightsaber deflection.

Available to
Tel-Rea Vokoss
Range
close, medium
Tags
displacement, anti-cover, mitigation, multi-target, mobile

The lock

Why this is not a class you pick

Every other class on this site is a choice. This one is not, and that changes how a squad is planned around it.

Exclusive to Tel-Rea Vokoss. She cannot take one of the eight standard Specializations at any point — not as a primary, and not as a secondary — and no other Operator can take hers.

The practical consequence is that this class and its Operator are a single decision. Taking Tel-Rea Vokoss into a squad spends the slot on this kit, and no amount of re-specialising will turn it into one of the eight. The Squad Builder locks the class picker for that reason rather than offering Specializations that cannot be taken.

Abilities

What the class brings

Only abilities named by a source appear here. No exotic class has a fully published kit.

  • Force Push

    Confirmed

    Launches a targeted enemy in a direction, dealing extra damage for every object they collide with on the way, or killing them outright if they go off a ledge. Ranks raise the base damage, and the final rank also Disorients the target, cutting its chance to hit by 20%.

    Build value: Displacement does two jobs at once: it strips the cover bonus that reduces your hit chance, and it can move an enemy into a prepared Overwatch cone or into environmental danger. The final rank adds a third, and it is the one that changes how the ability is used — a Disoriented survivor is a degraded attacker, so the push is worth taking even when the terrain offers nothing to smash them into. That makes it reliable in open maps, where displacement abilities usually are not.

  • Shockwave

    Preview-reported

    For 6 Advantage, an area Force push that displaces all enemies around her simultaneously and throws them a long way back. One observed use scattered three droids and killed two more enemies outright by pushing them into hazards. Its final upgrade grants Harmony for every enemy hit.

    Build value: Mass displacement is worth more here than its damage suggests: it strips cover from a group, can push several enemies into prepared Overwatch cones at once, and forced movement damages a droideka through its shield. The upgraded version is also the only route past the six Harmony she starts a turn with, which turns it from a panic button into the way a big turn is funded — hit several enemies, bank the Harmony, and spend it on Lightsaber Strikes at 4 damage a stack. At 6 Advantage it competes directly with the rest of the squad for the pool, and it is repeatable as long as the pool holds.

  • Noble Stance

    Preview-reported

    A directional deflection shield that you aim, like an Overwatch cone. It consumes all remaining Action Points and adds 10% deflection for each one spent, on top of the 30% base from Padawan Training and 4% per Harmony stack. Shots it deflects are reflected back at the enemy who fired them.

    Build value: The only ability whose strength scales with AP invested rather than costing a fixed amount, which makes it a genuine end-of-turn decision: leftover points become survivability instead of being wasted. The full stack is large — 30% base, 24% from six Harmony, 30% from three Action Points — reaching roughly 84% against fire from the direction she faces, and reflecting what it stops. That converts the enemy turn into damage, so aim the cone at the largest group rather than the most dangerous one. It is still a probability rather than a wall: a previewer was hit through a well-funded stance. The real cost is the opportunity one, because the Action Points it eats are the same ones a Lightsaber Strike wanted.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • How the lightsaber is modelled — whether it is a weapon in this site's sense or a separate system.
  • Whether any Force Meditations exist beyond the three seen in the preview — 8 health at the start of the turn, +10% deflection, and one extra Harmony stack.
  • The Advantage or Action Point cost of Force Pull and Elegant Weapon's rank values.
  • Whether the Padawan Training movement bonus is per move or per turn. A metre per move across three moves is a materially different number.

The eight standard Specializations

Other exotic classes

Sources

  • Lead Zero Company To Victory on August 27

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options

  • Star Wars Zero Company — game announcement

    StarWars.com · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator one-line descriptions — Cly Kullervo as a Mandalorian gunslinger of clan Verminoth, Luco Bronc as a sharpshooter, Trick as a clone soldier, Tel as a Tognath Jedi Padawan; the Den on the Ring of Kafrene; the Caisson piloted by M-3VO

  • Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive

    ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction

  • Complete Star Wars Zero Company Trophy List — How to Get All Achievements & Trophies

    Insider Gaming · Tier 2 — Achievement list · accessed 19 August 2026

    Supports: Full trophy table — Very High Bond as a named relationship threshold, and the named pairings reaching it, including two astromechs and two Custom Operators; completing a mission with four astromechs; equipping four Weapon Mods to one weapon (“Fully Geared”); applying a Focus Point; using Force Push or Pull to knock one enemy into another; knocking an enemy out of the combat space; defeating enemies from higher elevation; landing a shot at 10% or lower Chance-to-Hit and missing at 90% or greater; the difficulty tiers Story, Normal, Hard and Expert, and Expert with Beskar Mode. Published 2026-08-17

  • All Companion Abilities & Skills | Star Wars Zero Company

    Dantics · Tier 3 — Hands-on preview · accessed 20 August 2026

    Supports: 1:05–3:40 Kabb — starts Scoundrel; Uppercut costs 1 AP plus travel, once per turn, and refunds every point spent on a kill. 5:05–7:00 Trick — starts Soldier; For My Brothers rank by rank: half health, full health, no Injury, then an immediate stand-up refunding 1 AP. 7:02–8:34 Jae — starts Assault, changeable; Final Shot fires once per turn at 4 health or less, rising to 10, cannot miss, and is inactive while she is dead. 8:34–13:50 Tel-Rea — Specialization cannot be changed; Padawan Training's 30% base deflection; Harmony at 4% per stack to six; Noble Stance at +10% per AP; Lightsaber Strike at +4 damage per stack, consuming three; Shockwave at 6 Advantage; Force Meditations in place of Utilities, one slot rising to three; Force Pull, Lightsaber Throw and Elegant Weapon in place of a second Specialization. 13:50–17:55 Cly — Specialization cannot be changed, but dual Specialization adds any of the eight; +3 base Defense from Mandalorian armour; Combat Jump at 2 Advantage and no AP, triggering neither Overwatch nor retaliation; Ruthless at +2 critical damage rising to +6; Electro Web Dart at 2 Advantage; Electro Web Surge detonating on every darted target and ignoring Defense. 17:55–20:05 Luco — starts Sharpshooter; Combat Gas at 2 Advantage, no AP, once per battle, granting Sharpened Senses stacks worth +5% hit and +1 ranged damage each, two rising to six, one consumed per ranged attack. 20:05–21:15 Astromechs — three Utility slots, no blaster, an Action Point handed to another Operator, and an extra passive, ability and Ultimate at dual Specialization