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Zero Company Builds

Evidenced before launch

Taunt without a Heavy

Redirecting one dangerous attacker for the price of a Talent rather than a squad slot.

Confirmed
Confidence
Confirmed
Verified
23 August 2026
Version
pre-release (no retail build)

What it needs

In the squad
Taunt Talent · Any squad without a Heavy
The builder checks
An Operator carrying the Taunt Talent, in a squad with no Heavy.

Mechanism

Why it works

The Taunt Talent forces a single enemy to attack its holder, and its ranks cut that enemy's damage by up to 6.

It is not a Heavy. There is no area taunt and no passive taunt on every shot, so it cannot gather a group or hold a line.

Against one deadly attacker it is the same answer at a much lower price: a Talent slot instead of one of four squad slots. That matters most for squads built around damage that cannot spare a slot for a dedicated tank.

Cost

What it gives up

The Talent slot, which could have bought Grit, Fortitude or an economy Talent — and it answers exactly one enemy per use.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • How many times per fight the Taunt Talent can be used.
  • Whether a taunted enemy can be taunted again, or is immune afterwards.
  • Whether the damage reduction applies to the taunted enemy's attacks on everyone, or only on the Talent's holder.

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Sources