Community build
Dantics' Unlimited Turn Squad
Two astromechs feeding Action Points to the one Operator whose signature move costs none, so Cly Kullervo's turn ends when the enemies do rather than when the points do. Built-In Comlink at its third rank is the whole mechanism. Three of the four slots are Dantics'; the fourth and the reasoning are this site's.
The squad
Bay 1
- Weapon
- Pistol
- Talent
- Combat Jump
Bay 2
Bay 3
Bay 4
- Weapon
- Rifle
- Talent
- Fearless Leader
How to play it
Only one slot generates, and Combat Jump is priced in Advantage at 2 a use. Without the Scout half of the fourth slot the jump happens once and the squad is three droids and a Mandalorian with nothing to spend.
This is a player submission. It was published without review and carries none of the source-backed evidence guarantees the rest of this site does — the community label above says so on every surface it appears on. For squads that do, see the curated builds.


0 comments
Nothing yet. If you try this squad, saying what happened is the most useful thing anyone can add to it.
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