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Zero Company Builds

Talent

Zero Company Combat Jump Talent

Cly Kullervo's fixed Talent: a jetpack leap that displaces enemies where she lands and sets them Burning.

Confirmed
Confidence
Confirmed
Verified
23 August 2026
Version
pre-release (no retail build)

Quick answer

For 2 Advantage and no Action Point, Cly uses her jetpack to leap to a target location and shove nearby enemies out of the way. It triggers neither Overwatch nor retaliation attacks. Ranks raise the range; the final rank also applies four stacks of Burn to enemies near where she lands.

Available to
Cly Kullervo only — fixed, and it persists across every Specialization
Cost
Advantage
First rank
A jetpack leap for 2 Advantage that costs no Action Point and shoves enemies aside on landing.
Max rank
Longer range, plus four stacks of Burn on nearby enemies — 4 damage, then 2, then 1.
Tags
mobile, displacement, anti-cover, debuff

Build value

What this Talent is actually for

Very likely the best positioning tool in the game, and the reason is the cost line rather than the effect: no Action Point, and it provokes neither Overwatch nor retaliation, so there is nothing the enemy can do about it. Capturing an objective, taking high ground, or landing beside someone standing near a ledge and introducing them to gravity are all the same action. The Burn at the top rank is small — 4 damage, then 2, then 1 — but it is free damage bolted to something already worth doing. What it costs is the squad's shared Advantage, and that is the real constraint on her: 2 Advantage a jump is cheap individually and expensive in a squad that cannot fill the pool.

Pairings

Specializations it combines with

A Talent is chosen separately from a class, so these are combinations you assemble yourself rather than anything the game groups for you.

  • Sharpshooter

    Scattering a group out of cover on landing gives a long-range attacker several exposed targets at once.

  • Scout

    She is described as very Advantage-hungry, and the Scout is the only class that fills the shared pool on purpose.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • Jump range in metres, at any rank, and the radius of the shove on landing.
  • How many Burn stacks each rank grants below the maximum of four. That they scale across ranks is now reported; the ladder is not.
  • Whether the four Burn stacks tick 4/2/1 and then stop, or continue decaying.
  • Whether it can be used more than once in a turn if the Advantage is there.
  • Whether the shove can push an enemy off a ledge for a kill, as her landing near one implies.

Other Talents

Sources

  • Lead Zero Company To Victory on August 27

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options

  • Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive

    ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction

  • All Companion Abilities & Skills | Star Wars Zero Company

    Dantics · Tier 3 — Hands-on preview · accessed 20 August 2026

    Supports: 1:05–3:40 Kabb — starts Scoundrel; Uppercut costs 1 AP plus travel, once per turn, and refunds every point spent on a kill. 5:05–7:00 Trick — starts Soldier; For My Brothers rank by rank: half health, full health, no Injury, then an immediate stand-up refunding 1 AP. 7:02–8:34 Jae — starts Assault, changeable; Final Shot fires once per turn at 4 health or less, rising to 10, cannot miss, and is inactive while she is dead. 8:34–13:50 Tel-Rea — Specialization cannot be changed; Padawan Training's 30% base deflection; Harmony at 4% per stack to six; Noble Stance at +10% per AP; Lightsaber Strike at +4 damage per stack, consuming three; Shockwave at 6 Advantage; Force Meditations in place of Utilities, one slot rising to three; Force Pull, Lightsaber Throw and Elegant Weapon in place of a second Specialization. 13:50–17:55 Cly — Specialization cannot be changed, but dual Specialization adds any of the eight; +3 base Defense from Mandalorian armour; Combat Jump at 2 Advantage and no AP, triggering neither Overwatch nor retaliation; Ruthless at +2 critical damage rising to +6; Electro Web Dart at 2 Advantage; Electro Web Surge detonating on every darted target and ignoring Defense. 17:55–20:05 Luco — starts Sharpshooter; Combat Gas at 2 Advantage, no AP, once per battle, granting Sharpened Senses stacks worth +5% hit and +1 ranged damage each, two rising to six, one consumed per ranged attack. 20:05–21:15 Astromechs — three Utility slots, no blaster, an Action Point handed to another Operator, and an extra passive, ability and Ultimate at dual Specialization

  • Star Wars Zero Company Beginner's Guide: Combat & Mechanics

    VULKK · Tier 3 — Hands-on preview · accessed 23 August 2026

    Supports: Talents and recruitment sections — Fearless Leader granting the squad increased assist damage, Defense and Chance-to-Hit while Hawks is deployed, with upgrades improving all three; Combat Jump moving Cly Kullervo to a target location, pushing nearby enemies and applying Burn, with upgrades raising both jump range and the number of Burn stacks; recruits arriving with a generated Name, Talent, primary Specialization, weapon type and backstory that can subsequently be adjusted at the Den. Published 2026-08-22