Talent
Zero Company Fearless Leader Talent
Hawks' fixed Talent: a squad-wide buff to assist damage, Defense and hit chance, active simply by being present.
- Confidence
- Confirmed
- Verified
- 14 August 2026
- Version
- pre-release (no retail build)
Quick answer
While Hawks is in combat, every Operator in the squad gains increased assist damage, Defense and chance to hit. It requires no action and cannot be switched off.
- Available to
- Hawks only — fixed, and it persists across every Specialization
- Cost
- Passive — no cost
- First rank
- A squad-wide bonus to assist damage, Defense and hit chance.
- Max rank
- Not published — only that its ranks raise all three bonuses.
- Tags
- critical-setup, mitigation
Build value
What this Talent is actually for
The most valuable Talent in the game by a wide margin, because it is unconditional, squad-wide and always present: Hawks is required on every story mission, so this is running in every story fight you will ever play. It is also the reason assist-based builds work at all — it raises the damage of the assist mechanic that Easy Mark, Call for Backup and the Scoundrel's Never Play Fair all feed into. Treat it as a permanent squad-wide baseline rather than a choice.
Pairings
Specializations it combines with
A Talent is chosen separately from a class, so these are combinations you assemble yourself rather than anything the game groups for you.
- Scoundrel
Never Play Fair and Easy Mark are both assist abilities, and this Talent raises assist damage for the whole squad — the two stack on the same action.
- Medic
Stacking two always-on support layers on the one Operator that is always present frees the other three slots entirely for damage and control.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- The size of each of the three bonuses, at any rank.
- Whether the bonuses apply to Hawks as well as to allies.
- Whether it has a range limit or covers the whole map.
Other Talents
- Zero Company A Life of Labor Talent
- Zero Company Anticipation Talent
- Zero Company Cold Blooded Talent
- Zero Company Espionage Talent
- Zero Company Fortitude Talent
- Zero Company Grit Talent
- Zero Company Sabotage Talent
- Zero Company Taunt Talent
- Zero Company The Bigger They Are… Talent
- Zero Company Thievery Talent
- Zero Company Built-In Comlink Talent
- Zero Company Combat Gas Talent
- Zero Company Combat Jump Talent
- Zero Company Final Shot Talent
- Zero Company For My Brothers Talent
- Zero Company Strong with the Force Talent
- Zero Company Uppercut Talent
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters