Ultimate ability
Zero Company Ambush
The Scout's Ultimate: spends the entire Advantage pool on one shot whose damage scales with what was spent.
- Confidence
- Confirmed
- Verified
- 14 August 2026
- Version
- pre-release (no retail build)
What it does
Costs 1 Action Point and consumes all banked Advantage, requiring at least 4. Damage scales with the amount spent — 2.5 bonus damage per Advantage, rising to 5 per Advantage at maximum rank, so a full pool of 10 becomes 50 bonus damage on top of the base hit. Usable once per turn.
- Belongs to
- Scout
- Cost
- Action Points
- Ultimate
- Yes — this is the Specialization's signature ability
- Tags
- single-target, advantage-spender
Build value
Why it matters when you are planning a squad
The only Ultimate with no fixed price, which makes the Scout both the squad's Advantage generator and one of its largest spenders. That is a genuine build tension rather than a synergy: firing Ambush means nobody else's Ultimate goes off that turn. Its case is boss damage, where one enormous hit beats several small ones — and it is the one Ultimate that gets better the longer the squad waits.
Other Scout abilities
Sources
- Star Wars: Zero Company Hands-on Preview — XClones
Checkpoint Gaming · Tier 3 — Hands-on preview · accessed 13 August 2026
Supports: Advantage section — the Scout specialisation having several abilities that accumulate Advantage at a rapid pace, and the Scout/Cly pairing; Cly's electrified darts and chained electrocution; the specialisation kit structure of one or two passives, an action and one Advantage ability; the Bond system's choice of one of three shared stat boosts; the randomly selected assist each turn. Published 2026-08-12
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options