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Zero Company Builds

Ability

Zero Company The Spotter

A Scout passive: its blaster hits mark the target, removing range and smoke penalties for the whole squad.

Preview-reported
Confidence
Strongly supported
Verified
11 August 2026
Version
pre-release preview build (August 2026)

What it does

A passive. Any enemy the Scout damages with a blaster becomes Spotted, and Spotted removes the hit-chance penalties that distance and smoke would otherwise impose on attacks against that target — for every Operator, not just the Scout.

Belongs to
Scout
Cost
Action Points
Ultimate
No
Tags
information, critical-setup, debuff

Build value

Why it matters when you are planning a squad

This recasts the Scout entirely. It is not a mobility pick — it is the squad's accuracy enabler, and it pairs specifically with the attackers that suffer most from range penalties: Sharpshooters, and anyone watching a wide, far-placed Overwatch cone. The smoke interaction is the sharpest part. Your own smoke normally penalises your shots through it as much as the enemy's; Spotted cancels that, turning a mutual cover trade into a one-sided one.

Other Scout abilities

Sources

  • Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive

    ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026

    Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction