Skip to content
Zero Company Builds

Customisation

Does species affect stats or weapon proficiency?

No. EA state that no species or faction has a weapon-proficiency advantage.

Confirmed
Confidence
Confirmed
Verified
15 August 2026

The short answer

No. EA state that no species or faction has a weapon-proficiency advantage.

In full

What that means when you are planning

Species is a roleplay choice rather than an optimisation one. That is unusually clear for a pre-release fact and it settles a question people otherwise spend a long time on.

Whether species carries any non-combat effect at all is a separate question, and nothing addresses it.

Open questions

Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.

  • Whether species carries any non-combat effect.
  • Base stat ranges for Custom Operators, and whether species touches them at all.

Next

Related questions

What species can Hawks be?
Six: Devaronian, Human, Mirialan, Togruta, Twi'lek and Zabrak.
What species can Custom Operators be?
Ten have been seen: the six open to Hawks, plus Neimoidian, Ovissian, Weequay and Rodian.

Where this is covered properly

Sources

  • Answering the Internet's Biggest Questions about Star Wars Zero Company

    Electronic Arts · Tier 1 — Official · accessed 6 August 2026

    Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"