Customisation
Does species affect stats or weapon proficiency?
No. EA state that no species or faction has a weapon-proficiency advantage.
- Confidence
- Confirmed
- Verified
- 15 August 2026
- Version
- pre-release (no retail build)
The short answer
No. EA state that no species or faction has a weapon-proficiency advantage.
In full
What that means when you are planning
Species is a roleplay choice rather than an optimisation one. That is unusually clear for a pre-release fact and it settles a question people otherwise spend a long time on.
Whether species carries any non-combat effect at all is a separate question, and nothing addresses it.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Whether species carries any non-combat effect.
- Base stat ranges for Custom Operators, and whether species touches them at all.
Next
Related questions
- What species can Hawks be?
- Six: Devaronian, Human, Mirialan, Togruta, Twi'lek and Zabrak.
- What species can Custom Operators be?
- Ten have been seen: the six open to Hawks, plus Neimoidian, Ovissian, Weequay and Rodian.
Where this is covered properly
Sources
- Answering the Internet's Biggest Questions about Star Wars Zero Company
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"