Customisation
What species can Custom Operators be?
Ten have been seen: the six open to Hawks, plus Neimoidian, Ovissian, Weequay and Rodian.
- Confidence
- Confirmed
- Verified
- 15 August 2026
- Version
- pre-release (no retail build)
The short answer
Ten have been seen: the six open to Hawks, plus Neimoidian, Ovissian, Weequay and Rodian.
In full
What that means when you are planning
EA name six in their own text — Devaronian, Human, Mirialan, Togruta, Twi'lek and Zabrak — and three more as Custom-Operator-only: Neimoidian, Ovissian and Weequay. A previewer working through the creator saw Rodian as well, and two other previewers played or lost a Rodian squadmate, so it is real. That makes ten.
Clones appear in the creator as a selectable type of their own, unlocking later in the story.
Each species has its own options — horn variants, lekku styles and markings, antennae, face markings, skin palettes. Weequay have the fewest.
Ten is a floor rather than a confirmed total. EA introduce their six with "such as", and the creator was only ever shown at the start of a campaign.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Whether ten is the full list.
- Whether "Clone" is a species in the game's own terms or a separate track.
- Whether more species unlock later in the campaign.
Next
Related questions
- What species can Hawks be?
- Six: Devaronian, Human, Mirialan, Togruta, Twi'lek and Zabrak.
- Does species affect stats or weapon proficiency?
- No. EA state that no species or faction has a weapon-proficiency advantage.
- Do Custom Operators have voices and personalities?
- Yes. Ten voices are available at the start, and each Custom Operator has a selectable, fully written and voiced personality.
Where this is covered properly
Sources
- Answering the Internet's Biggest Questions about Star Wars Zero Company
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Squad limit of 4, with additional characters controllable in certain missions; roster starting at 7 and capped at 20, raised by Den upgrades, story progression and authored Operators joining; no species or faction weapon-proficiency advantage; Clone Trooper and astromech recruitment; permadeath default and toggleable; Hawks required on story missions. The headline itself is the evidence for the game's abbreviation: "Answering the Internet’s Biggest Questions about SWZC"
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Zero Company full character creation
RuthlessNightsister · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 1:07–14:15 — the creator's full species list including Rodian; per-species options; ten Custom Operator voices against two each for Hawks, clones and astromechs; blaster patterns applied per part; weapon mods visibly changing the model; the explicit statement that all of it is the start-of-game set only
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction