Reasoned from confirmed mechanics
Bulwark gathers, Rocket Strike punishes
Manufacturing the clustered group that an area attack is normally waiting for.
- Confidence
- Theorycraft
- Verified
- 23 August 2026
- Version
- pre-release (no retail build)
What it needs
- In the squad
- Heavy — Bulwark · Soldier — Rocket Strike
- The builder checks
- A Heavy and a Soldier in the same squad.
Mechanism
Why it works
Bulwark taunts every enemy in a large area into attacking the Heavy, which pulls a scattered group toward one place.
Rocket Strike damages everything in its blast, and at maximum rank leaves the survivors Vulnerable.
Concentrating enemies is normally a mistake the enemy has to make. This pair manufactures it — but the step from 'they all attack the Heavy' to 'they are all standing close enough for one blast' is ours, not a stated interaction.
Cost
What it gives up
Both halves spend Advantage from the same pool of ten, and the Heavy is standing in the middle of the group the rocket is aimed at.
In practice
Squads built on this
Curated builds whose four Operators trigger this finding in the Squad Builder. Derived from the same engine, so the two lists cannot disagree.
- Scoundrel + Sharpshooter CriticalConfirmedFlag a target with Identify Weakness, then remove it with the squad's single biggest shot.
- Hawks AP SupportTheorycraftBuild the mandatory Operator into an action-economy engine that hands an extra Action Point to whoever needs it most.
- Anti-Droid Ion SquadTheorycraftDevelopers specifically recommend Ion weapons against Separatist droids — build the squad around that counter.
- Full Clone Trooper SquadTheorycraftA themed all-clone company, confirmed as possible once clone recruitment unlocks — with one story-mission caveat.
- Taunt and Absorb WallTheorycraftCompel the enemy to shoot the one Operator who cannot be hurt, then kill freely on your turn.
- Astromech SupportTheorycraftOne droid, three fighters. The astromech carries no weapon and spends every turn handing its Action Points to the Operator that converts them into the most damage.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Whether a taunted enemy moves toward the Heavy or merely targets it from where it stands — which is the whole load-bearing assumption.
- Whether Rocket Strike damages your own Operators in its blast.
- Both Advantage costs. Neither is published, so the pair may be unaffordable in one turn.
Read next
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction