Skip to content
Zero Company Builds

Evidenced before launch

Combat Stim + Gunslinger

A flat damage buff applied to the Operator who attacks most often in a turn.

Confirmed
Confidence
Confirmed
Verified
23 August 2026
Version
pre-release (no retail build)

What it needs

In the squad
Medic — Combat Stim · Gunslinger
The builder checks
A Medic and a Gunslinger in the same squad.

Mechanism

Why it works

Combat Stim grants the Stimulant buff, which raises the target's damage and health. The damage half is flat and applies to each attack rather than once per turn.

That makes its value a function of how many separate attacks the recipient makes. The Gunslinger makes the most: its sidearm shot is a distinct action from its primary blaster attack, and Quick Draw refunds its own Action Point on a kill, so a good turn is several attacks rather than one.

The lead designer names this pairing directly as the reason the buff is worth building around, rather than leaving it as an inference from the two abilities.

Cost

What it gives up

The Medic spends an Action Point buffing instead of healing, and Combat Stim's temporary health is wasted on an Operator who was not going to be hit.

In practice

Squads built on this

Curated builds whose four Operators trigger this finding in the Squad Builder. Derived from the same engine, so the two lists cannot disagree.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • Combat Stim's exact damage bonus and duration per rank. The values on the ability page are attributed to the developer interview and are under review.
  • Whether the Stimulant buff can be refreshed before it expires, or whether re-applying it wastes the overlap.
  • Whether the flat damage bonus applies to the sidearm shot as well as the primary blaster — the two are separate attacks, and Onslaught already distinguishes them.

Read next

Sources