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Zero Company Builds

Ability

Zero Company Deep Target Scan

The Analytics Standard: one Action Point strips a single enemy's Evasion and Spots it.

Retail-reported
Confidence
Strongly supported
Verified
8 September 2026
Version
Pre-release evidence, plus retail launch-build ability cards (August 2026)

What it does

Conducts an intensive analysis on one enemy: Scans and Spots the target and removes all Evasion. Costs 1 AP. Five ranks extend effective range from 14.0m to 24.0m.

Belongs to
Astromechs
Cost
Action Points
Ultimate
No
Tags
debuff, information, anti-cover

Focus Tree

Every rank, and what each one changes

Focus Points buy these steps in order. Several change what the ability does rather than making it bigger, so the last row is worth reading before committing to the first.

Retail-reportedRetail 1.0 Analytics tables, August 2026 — five tiers, no costs, one source, class unacknowledged by EA

The ladder carries its own evidence, and it is weaker than the ability’s. EA published what each ability does at its first rank; guide writers read the rest off the shipped game’s Focus Tree. Nothing here has been reproduced by this site, and no source has published what any rank costs.

RankWhat it does
Tier 1Effective Range 14.0m
Tier 2Effective Range 16.0m
Tier 3Effective Range 18.0m
Tier 4Effective Range 20.0m
Tier 5Effective Range 24.0m

Build value

Why it matters when you are planning a squad

The single-target answer to the one defensive mechanic nothing else in the game beats. Evasion blocks an attack outright rather than reducing it, so a stacked-up elite can turn a planned turn into nothing; this removes all of it for one Action Point, at rifle range. Read it beside the class's own Enhanced Scanners rather than against it — that one hits an area, negates Defense and does nothing about Evasion, so a fully developed astromech carries both and picks by what is in front of it. Against a boss, this first, then everything else.

Astromechs's other abilities

Sources

  • Ultimate Star Wars Zero Company Astromech Build and Class Guide

    Hack the Minotaur · Tier 3 — Retail review · accessed 8 September 2026

    Supports: Bylined Hack The Minotaur, "Latest Update: August 31, 2026", with an on-page change log reading "v1.4 – August 31, 2026 – Updated utility items" and "v1.2 – August 27, 2026 – Actively updating build, focus progression, and cross-training". **The Analytics table — the astromech's second Specialization, published here for the first time anywhere this database has found.** "The Astromech's Secondary Specialization called Analytics cannot be changed", and "Secondary Specializations cannot go about [sic] Tier 5 for Focus Tree upgrades". Predictive Analytics (Ultimate) "All allies gain Defense for the rest of the turn. Nothing beats these odds", five tiers +2/+3/+4/+5/+6 Defense. Deep Target Scan (Standard) "Conducts an intensive analysis on an enemy. Scans and Spots the target and removes all Evasion. Costs 1 AP", five tiers of Effective Range 14.0m, 16.0m, 18.0m, 20.0m, 24.0m. Self Preservation (Passive) "When the Astromech is hit by an Overwatch or Retaliation attack it gains 1 AP", Cannot Upgrade. Telemetry (Passive) "Increases Chance-To-Hit by +5% for all Operators on the team", Cannot Upgrade. Perfect Integration (Passive) "When the Astromech is attacked, its data increases a random teammate's Defense by +1 for the rest of combat", Cannot Upgrade. **No Advantage cost is printed for Predictive Analytics.** The primary Astromech table reproduces `retail-htm-focus-trees` and is not re-entered from here, with one exception that matters: this page explains the two storage passives as ranks of one four-tier line rather than as two rows — "Tier 1 adds one extra use to all Utility Items the Astromech is carrying. Tier 2 adds 1 meter of movement. Tier 3 adds 2 Defense. Tier 4 adds another extra use to all Utility Items, stacking with the tier 1 bonus for a total of two additional uses per item." The Storage Optimization card itself reads "This effect stacks with Extended Range", the same proofreading error as on the Focus Tree index. On capacity: "Unlike operators, your Astromech has three slots for utilities and cannot increase the number to four." On Medpacs, in the recommended-Utility table: "Heals 30% of ally Health. Not on Droids." On squad legality: "EA confirmed that all three remaining squad slots can be filled with Astromechs on non-story missions, since only Hawks is required." On chassis: the R2, R3 and R4 series and the BR-1, "a new droid design created specifically for Zero Company by Bit Reactor". **Checked for and absent**: any ability called Self Repair, and any Focus Point cost for any node.