Ultimate ability
Zero Company Predictive Analytics
The Analytics Ultimate: Defense for the whole squad for the rest of the turn, +2 rising to +6.
- Confidence
- Strongly supported
- Verified
- 8 September 2026
- Version
- Pre-release evidence, plus retail launch-build ability cards (August 2026)
What it does
All allies gain Defense for the rest of the turn. The ability card reads "Nothing beats these odds". Five ranks grant +2, +3, +4, +5 and +6 Defense. **No Advantage cost is published for it**, which is unusual for an Ultimate and is the source's omission rather than the ability being free.
- Belongs to
- Astromechs
- Cost
- Advantage
- Ultimate
- Yes — this is the Specialization's signature ability
- Tags
- mitigation, multi-target, advantage-spender
Focus Tree
Every rank, and what each one changes
Focus Points buy these steps in order. Several change what the ability does rather than making it bigger, so the last row is worth reading before committing to the first.
The ladder carries its own evidence, and it is weaker than the ability’s. EA published what each ability does at its first rank; guide writers read the rest off the shipped game’s Focus Tree. Nothing here has been reproduced by this site, and no source has published what any rank costs.
| Rank | What it does |
|---|---|
| Tier 1 | +2 Defense to all allies |
| Tier 2 | +3 Defense to all allies |
| Tier 3 | +4 Defense to all allies |
| Tier 4 | +5 Defense to all allies |
| Tier 5 | +6 Defense to all allies |
Build value
Why it matters when you are planning a squad
The only squad-wide defensive Ultimate in the game, and it turns the astromech from a support unit into the reason a squad survives an alpha strike. Defense is flat damage reduction, so +6 across four Operators is worth more against many small hits than against one large one — which makes it the answer to a room full of B1s rather than to a Droideka. It is also the one Ultimate whose timing is obvious: it lasts the rest of the turn, so it is cast before the enemy acts, not after. Against the class's other Ultimate it is a genuine choice rather than an upgrade. Coordinated Support buys the squad actions; this buys the squad turns alive. A droid can afford one of them per fight on a 10-point Advantage pool, so a second astromech is how a squad gets both.
Astromechs's other abilities
- Zero Company Astromech comm link
- Zero Company Astromech enhanced scanner
- Zero Company Coordinated Support
- Zero Company Extended Storage
- Zero Company Storage Optimization
- Zero Company Improved Motors
- Zero Company Hardened Frame
- Zero Company Built-in Thrusters
- Zero Company Self Repair
- Zero Company Deep Target Scan
- Zero Company Self Preservation
- Zero Company Telemetry
- Zero Company Perfect Integration
Sources
- Ultimate Star Wars Zero Company Astromech Build and Class Guide
Hack the Minotaur · Tier 3 — Retail review · accessed 8 September 2026
Supports: Bylined Hack The Minotaur, "Latest Update: August 31, 2026", with an on-page change log reading "v1.4 – August 31, 2026 – Updated utility items" and "v1.2 – August 27, 2026 – Actively updating build, focus progression, and cross-training". **The Analytics table — the astromech's second Specialization, published here for the first time anywhere this database has found.** "The Astromech's Secondary Specialization called Analytics cannot be changed", and "Secondary Specializations cannot go about [sic] Tier 5 for Focus Tree upgrades". Predictive Analytics (Ultimate) "All allies gain Defense for the rest of the turn. Nothing beats these odds", five tiers +2/+3/+4/+5/+6 Defense. Deep Target Scan (Standard) "Conducts an intensive analysis on an enemy. Scans and Spots the target and removes all Evasion. Costs 1 AP", five tiers of Effective Range 14.0m, 16.0m, 18.0m, 20.0m, 24.0m. Self Preservation (Passive) "When the Astromech is hit by an Overwatch or Retaliation attack it gains 1 AP", Cannot Upgrade. Telemetry (Passive) "Increases Chance-To-Hit by +5% for all Operators on the team", Cannot Upgrade. Perfect Integration (Passive) "When the Astromech is attacked, its data increases a random teammate's Defense by +1 for the rest of combat", Cannot Upgrade. **No Advantage cost is printed for Predictive Analytics.** The primary Astromech table reproduces `retail-htm-focus-trees` and is not re-entered from here, with one exception that matters: this page explains the two storage passives as ranks of one four-tier line rather than as two rows — "Tier 1 adds one extra use to all Utility Items the Astromech is carrying. Tier 2 adds 1 meter of movement. Tier 3 adds 2 Defense. Tier 4 adds another extra use to all Utility Items, stacking with the tier 1 bonus for a total of two additional uses per item." The Storage Optimization card itself reads "This effect stacks with Extended Range", the same proofreading error as on the Focus Tree index. On capacity: "Unlike operators, your Astromech has three slots for utilities and cannot increase the number to four." On Medpacs, in the recommended-Utility table: "Heals 30% of ally Health. Not on Droids." On squad legality: "EA confirmed that all three remaining squad slots can be filled with Astromechs on non-story missions, since only Hawks is required." On chassis: the R2, R3 and R4 series and the BR-1, "a new droid design created specifically for Zero Company by Bit Reactor". **Checked for and absent**: any ability called Self Repair, and any Focus Point cost for any node.